GAL::GetGridPoint() returns point in world coordinates.
This commit is contained in:
parent
a7cb90deb8
commit
3ecae4fa52
|
@ -237,10 +237,10 @@ void GAL::DrawGrid()
|
|||
|
||||
VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
|
||||
{
|
||||
VECTOR2D pointWorld = ToWorld( aPoint );
|
||||
VECTOR2D gridPoint;
|
||||
|
||||
pointWorld.x = round( pointWorld.x / gridSize.x ) * gridSize.x;
|
||||
pointWorld.y = round( pointWorld.y / gridSize.y ) * gridSize.y;
|
||||
gridPoint.x = round( aPoint.x / gridSize.x ) * gridSize.x;
|
||||
gridPoint.y = round( aPoint.y / gridSize.y ) * gridSize.y;
|
||||
|
||||
return ToScreen( pointWorld );
|
||||
return gridPoint;
|
||||
}
|
||||
|
|
|
@ -247,7 +247,7 @@ VECTOR2D WX_VIEW_CONTROLS::GetCursorPosition() const
|
|||
VECTOR2D mousePosition = GetMousePosition();
|
||||
|
||||
if( m_snappingEnabled )
|
||||
return m_view->ToWorld( m_view->GetGAL()->GetGridPoint( mousePosition ) );
|
||||
return m_view->GetGAL()->GetGridPoint( m_view->ToWorld( mousePosition ) );
|
||||
else
|
||||
return m_view->ToWorld( mousePosition );
|
||||
}
|
||||
|
|
|
@ -717,15 +717,15 @@ public:
|
|||
gridLineWidth = aGridLineWidth;
|
||||
}
|
||||
|
||||
/// @brief Draw the grid
|
||||
///> @brief Draw the grid
|
||||
void DrawGrid();
|
||||
|
||||
/**
|
||||
* Function GetGridPoint()
|
||||
* For a given point it returns the nearest point belonging to the grid in screen coordinates.
|
||||
* For a given point it returns the nearest point belonging to the grid in world coordinates.
|
||||
*
|
||||
* @param aPoint is the point for which the grid point is searched.
|
||||
* @return The nearest grid point in screen coordinates.
|
||||
* @return The nearest grid point in world coordinates.
|
||||
*/
|
||||
VECTOR2D GetGridPoint( const VECTOR2D& aPoint ) const;
|
||||
|
||||
|
|
Loading…
Reference in New Issue