From 44d416cafc0748874167b10b45292d0893e4f773 Mon Sep 17 00:00:00 2001 From: Seth Hillbrand Date: Sun, 21 Oct 2018 14:27:25 -0700 Subject: [PATCH] Move cursor in increments off grid When the cursor starts off grid, we avoid snapping to the nearest grid point to prevent movement in an unintended direction. --- common/tool/common_tools.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/tool/common_tools.cpp b/common/tool/common_tools.cpp index 9995c12a40..8fbdec58b5 100644 --- a/common/tool/common_tools.cpp +++ b/common/tool/common_tools.cpp @@ -66,7 +66,7 @@ int COMMON_TOOLS::CursorControl( const TOOL_EVENT& aEvent ) type &= ~ACTIONS::CURSOR_FAST_MOVE; bool mirroredX = getView()->IsMirroredX(); - VECTOR2D cursor = getViewControls()->GetRawCursorPosition( true ); + VECTOR2D cursor = getViewControls()->GetRawCursorPosition( false ); VECTOR2I gridSize = VECTOR2D( m_frame->GetScreen()->GetGridSize() ); if( fastMove )