From 506e8c4d89ca16baa4f1ad23d93c8ee806d0aade Mon Sep 17 00:00:00 2001 From: Tomasz Wlostowski Date: Thu, 2 Jul 2015 16:11:02 +0200 Subject: [PATCH] added missing file --- include/geometry/shape_convex.h | 189 ++++++++++++++++++++++++++++++++ 1 file changed, 189 insertions(+) create mode 100644 include/geometry/shape_convex.h diff --git a/include/geometry/shape_convex.h b/include/geometry/shape_convex.h new file mode 100644 index 0000000000..308a1b3147 --- /dev/null +++ b/include/geometry/shape_convex.h @@ -0,0 +1,189 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2015 Kicad Developers, see change_log.txt for contributors. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __SHAPE_CONVEX_H +#define __SHAPE_CONVEX_H + +#include + +#include +#include +#include + +/** + * Class SHAPE_CONVEX + * + * Represents a convex polygon consisting of a zero-thickness closed chain of + * connected line segments. + * + * Internally the vertices are held in a SHAPE_LINE_CHAIN, please note that + * there is a "virtual" line segment between the last and first vertex. + */ +class SHAPE_CONVEX : public SHAPE +{ +public: + /** + * Constructor + * Creates an empty polygon + */ + SHAPE_CONVEX() : + SHAPE( SH_CONVEX ) + { + m_points.SetClosed( true ); + } + + SHAPE_CONVEX( const SHAPE_CONVEX& aOther ) : + SHAPE( SH_CONVEX ), m_points( aOther.m_points ) + {} + + SHAPE* Clone() const + { + return new SHAPE_CONVEX( *this ); + } + + /** + * Function Clear() + * Removes all points from the polygon. + */ + void Clear() + { + m_points.Clear(); + } + + /// @copydoc SHAPE::BBox() + const BOX2I BBox( int aClearance = 0 ) const + { + return m_points.BBox( aClearance ); + } + + /** + * Function PointCount() + * + * Returns the number of points (vertices) in this polygon + * @return number of points + */ + int PointCount() const + { + return m_points.PointCount(); + } + + /** + * Function Point() + * + * Returns a reference to a given point in the polygon. Negative indices + * count from the end of the point list, e.g. -1 means "last point", -2 + * means "second to last point" and so on. + * @param aIndex index of the point + * @return reference to the point + */ + VECTOR2I& Point( int aIndex ) + { + return m_points.Point( aIndex ); + } + + /** + * Function CPoint() + * + * Returns a const reference to a given point in the polygon. Negative + * indices count from the end of the point list, e.g. -1 means "last + * point", -2 means "second to last point" and so on. + * @param aIndex index of the point + * @return const reference to the point + */ + const VECTOR2I& CPoint( int aIndex ) const + { + return m_points.CPoint( aIndex ); + } + + /** + * Function CDPoint() + * + * Returns a given point as a vector with elements of type double. + * + * @param aIndex index of the point + * @return the point with elements of type double + */ + const VECTOR2D CDPoint( int aIndex ) const + { + const VECTOR2I& v = CPoint( aIndex ); + return VECTOR2D( v.x, v.y ); + } + + /** + * Function Vertices() + * + * Returns the list of vertices defining this convex polygon. + * + * @return the list of vertices defining this convex polygon + */ + const SHAPE_LINE_CHAIN& Vertices() const + { + return m_points; + } + + /** + * Function Append() + * + * Appends a new point at the end of the polygon. + * @param aX is X coordinate of the new point + * @param aY is Y coordinate of the new point + */ + void Append( int aX, int aY ) + { + VECTOR2I v( aX, aY ); + Append( v ); + } + + /** + * Function Append() + * + * Appends a new point at the end of the polygon. + * @param aP the new point + */ + void Append( const VECTOR2I& aP ) + { + m_points.Append( aP ); + } + + /// @copydoc SHAPE::Collide() + bool Collide( const SEG& aSeg, int aClearance = 0 ) const + { + return m_points.Collide( aSeg, aClearance ); + } + + void Move( const VECTOR2I& aVector ) + { + m_points.Move( aVector ); + } + + bool IsSolid() const + { + return true; + } + +private: + // vertices + SHAPE_LINE_CHAIN m_points; +}; + +#endif // __SHAPE_CONVEX_H