diff --git a/qa/common/geometry/test_shape_poly_set_collision.cpp b/qa/common/geometry/test_shape_poly_set_collision.cpp index 46de3db4b4..828679d25d 100644 --- a/qa/common/geometry/test_shape_poly_set_collision.cpp +++ b/qa/common/geometry/test_shape_poly_set_collision.cpp @@ -57,11 +57,11 @@ struct CollisionFixture // On a hole edge => inside the polygon collidingPoints.push_back( VECTOR2I( 40, 25 ) ); - // On the outline edge => inside the polygon - collidingPoints.push_back( VECTOR2I( 0, 10 ) ); - // Create points not colliding with the poly set. + // On the outline edge => outside the polygon + nonCollidingPoints.push_back( VECTOR2I( 0, 10 ) ); + // Completely outside of the polygon nonCollidingPoints.push_back( VECTOR2I( 200, 200 ) );