A better solution to discarding pending shove operations

Fixes https://gitlab.com/kicad/code/kicad/-/issues/9553
This commit is contained in:
Jon Evans 2021-11-09 00:00:54 -05:00
parent 0234ae3003
commit 59807d8d26
6 changed files with 23 additions and 23 deletions

View File

@ -1468,6 +1468,13 @@ bool LINE_PLACER::HasPlacedAnything() const
bool LINE_PLACER::CommitPlacement()
{
if( Settings().Mode() == PNS::RM_Shove || Settings().Mode() == PNS::RM_Smart )
{
m_shove->RewindToLastLockedNode();
m_lastNode = m_shove->CurrentNode();
m_lastNode->KillChildren();
}
if( m_lastNode )
Router()->CommitRouting( m_lastNode );

View File

@ -705,15 +705,6 @@ void ROUTER::CommitRouting()
}
void ROUTER::AbortRouting()
{
if( m_state == ROUTE_TRACK )
m_placer->AbortPlacement();
StopRouting();
}
void ROUTER::StopRouting()
{
// Update the ratsnest with new changes

View File

@ -148,7 +148,6 @@ public:
void UndoLastSegment();
void CommitRouting();
void StopRouting();
void AbortRouting();
void ClearViewDecorations();
NODE* GetWorld() const { return m_world.get(); }

View File

@ -1838,6 +1838,18 @@ bool SHOVE::RewindSpringbackTo( NODE* aNode )
}
bool SHOVE::RewindToLastLockedNode()
{
if( m_nodeStack.empty() )
return false;
while( !m_nodeStack.back().m_locked && m_nodeStack.size() > 1 )
m_nodeStack.pop_back();
return m_nodeStack.back().m_locked;
}
void SHOVE::UnlockSpringbackNode( NODE* aNode )
{
auto iter = m_nodeStack.begin();

View File

@ -88,6 +88,7 @@ public:
bool AddLockedSpringbackNode( NODE* aNode );
void UnlockSpringbackNode( NODE* aNode );
bool RewindSpringbackTo( NODE* aNode );
bool RewindToLastLockedNode();
private:
typedef std::vector<SHAPE_LINE_CHAIN> HULL_SET;

View File

@ -1144,8 +1144,6 @@ void ROUTER_TOOL::performRouting()
// Set initial cursor
setCursor();
bool abortRouting = false;
while( TOOL_EVENT* evt = Wait() )
{
setCursor();
@ -1236,13 +1234,8 @@ void ROUTER_TOOL::performRouting()
|| evt->IsUndoRedo()
|| evt->IsAction( &PCB_ACTIONS::routerInlineDrag ) )
{
if( evt->IsCancelInteractive() )
{
if( m_router->RoutingInProgress() )
abortRouting = true;
else
if( evt->IsCancelInteractive() && !m_router->RoutingInProgress() )
m_cancelled = true;
}
if( evt->IsActivate() && !evt->IsMoveTool() )
m_cancelled = true;
@ -1259,9 +1252,6 @@ void ROUTER_TOOL::performRouting()
}
}
if( abortRouting )
m_router->AbortRouting();
else
m_router->CommitRouting();
finishInteractive();