Use circular interpolation for circles and arcs in pcbnew gerber plots.
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@ -274,27 +274,35 @@ void GERBER_PLOTTER::Rect( const wxPoint& p1, const wxPoint& p2, FILL_T fill,
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}
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void GERBER_PLOTTER::Circle( const wxPoint& aCentre, int aDiameter, FILL_T aFill,
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void GERBER_PLOTTER::Circle( const wxPoint& aCenter, int aDiameter, FILL_T aFill,
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int aWidth )
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{
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Arc( aCenter, 0, 3600, aDiameter / 2, aFill, aWidth );
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}
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void GERBER_PLOTTER::Arc( const wxPoint& aCenter, int aStAngle, int aEndAngle,
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int aRadius, FILL_T aFill, int aWidth )
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{
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wxASSERT( outputFile );
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wxPoint start, end;
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double radius = aDiameter / 2;
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const int delta = 3600 / 32; /* increment (in 0.1 degrees) to draw circles */
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start.x = aCentre.x + KiROUND( radius );
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start.y = aCentre.y;
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start.x = aCenter.x + KiROUND( aRadius*cos( DEG2RAD( aStAngle/10.0 ) ) );
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start.y = aCenter.y - KiROUND( aRadius*sin( DEG2RAD( aStAngle/10.0 ) ) );
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SetCurrentLineWidth( aWidth );
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MoveTo( start );
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end.x = aCenter.x + KiROUND( aRadius*cos( DEG2RAD( aEndAngle/10.0 ) ) );
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end.y = aCenter.y - KiROUND( aRadius*sin( DEG2RAD( aEndAngle/10.0 ) ) );
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DPOINT devEnd = userToDeviceCoordinates( end );
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DPOINT devCenter = userToDeviceCoordinates( aCenter - start );
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fprintf( outputFile, "G75*\n" ); // Multiquadrant mode
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for( int ii = delta; ii < 3600; ii += delta )
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{
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end.x = aCentre.x + (int) ( radius * cos( DEG2RAD( ii / 10.0 ) ) );
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end.y = aCentre.y + (int) ( radius * sin( DEG2RAD( ii / 10.0 ) ) );
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LineTo( end );
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}
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FinishTo( start );
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if( aStAngle < aEndAngle )
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fprintf( outputFile, "G03" );
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else
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fprintf( outputFile, "G02" );
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fprintf( outputFile, "X%dY%dI%dJ%dD01*\n", int( devEnd.x ), int( devEnd.y ),
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int( devCenter.x ), int( devCenter.y ) );
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fprintf( outputFile, "G74*\nG01*\n" ); // Back to single quadrant and linear interp.
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}
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@ -679,6 +679,8 @@ public:
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int width = -1 );
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virtual void Circle( const wxPoint& pos, int diametre, FILL_T fill,
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int width = -1 );
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virtual void Arc( const wxPoint& aCenter, int aStAngle, int aEndAngle, int aRadius,
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FILL_T aFill, int aWidth = -1 );
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virtual void PlotPoly( const std::vector< wxPoint >& aCornerList,
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FILL_T aFill, int aWidth = -1);
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