wxWidgets 2.8 compatibility fix (removed wx/kbdstate.h)
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@ -117,21 +117,6 @@ KiGfx::VIEW* TOOL_DISPATCHER::getView()
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}
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int TOOL_DISPATCHER::decodeModifiers( const wxKeyboardState* aState ) const
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{
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int mods = 0;
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if( aState->ControlDown() )
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mods |= MD_ModCtrl;
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if( aState->AltDown() )
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mods |= MD_ModAlt;
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if( aState->ShiftDown() )
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mods |= MD_ModShift;
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return mods;
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}
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bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion )
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bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion )
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{
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{
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ButtonState* st = m_buttons[aIndex];
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ButtonState* st = m_buttons[aIndex];
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@ -142,7 +127,7 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
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bool up = type == st->upEvent;
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bool up = type == st->upEvent;
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bool down = type == st->downEvent;
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bool down = type == st->downEvent;
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int mods = decodeModifiers( static_cast<wxMouseEvent*>( &aEvent ) );
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int mods = decodeModifiers<wxMouseEvent>( static_cast<wxMouseEvent*>( &aEvent ) );
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int args = st->button | mods;
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int args = st->button | mods;
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if( down ) // Handle mouse button press
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if( down ) // Handle mouse button press
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@ -246,7 +231,7 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
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{
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{
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wxKeyEvent* ke = static_cast<wxKeyEvent*>( &aEvent );
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wxKeyEvent* ke = static_cast<wxKeyEvent*>( &aEvent );
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int key = ke->GetKeyCode();
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int key = ke->GetKeyCode();
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int mods = decodeModifiers( ke );
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int mods = decodeModifiers<wxKeyEvent>( ke );
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if( type == wxEVT_KEY_UP )
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if( type == wxEVT_KEY_UP )
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{
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{
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@ -29,8 +29,6 @@
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#include <tool/tool_event.h>
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#include <tool/tool_event.h>
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#include <wx/kbdstate.h>
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class TOOL_MANAGER;
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class TOOL_MANAGER;
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class PCB_BASE_FRAME;
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class PCB_BASE_FRAME;
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@ -98,7 +96,20 @@ private:
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bool handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion );
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bool handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion );
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///> Saves the state of key modifiers (Alt, Ctrl and so on).
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///> Saves the state of key modifiers (Alt, Ctrl and so on).
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int decodeModifiers( const wxKeyboardState* aState ) const;
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template<class EventType>
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static int decodeModifiers( const EventType* aState )
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{
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int mods = 0;
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if( aState->ControlDown() )
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mods |= MD_ModCtrl;
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if( aState->AltDown() )
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mods |= MD_ModAlt;
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if( aState->ShiftDown() )
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mods |= MD_ModShift;
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return mods;
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}
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///> Stores all the informations regarding a mouse button state.
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///> Stores all the informations regarding a mouse button state.
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