From 690e7144c1f00d102a1ea6fb7ed550d52e0c8e98 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Maciej=20Sumi=C5=84ski?= Date: Sun, 30 Jun 2013 15:37:35 +0200 Subject: [PATCH] Made shaders compatible with Intel GPUs. --- common/gal/opengl/shader.frag | 3 +-- common/gal/opengl/shader.vert | 4 ++-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/common/gal/opengl/shader.frag b/common/gal/opengl/shader.frag index 16ceb949ef..8525e3b0b9 100644 --- a/common/gal/opengl/shader.frag +++ b/common/gal/opengl/shader.frag @@ -25,14 +25,13 @@ */ #version 120 -//#pragma debug(on) // Shader types const float SHADER_LINE = 1.0; const float SHADER_FILLED_CIRCLE = 2.0; const float SHADER_STROKED_CIRCLE = 3.0; -varying in vec4 shaderParams; +varying vec4 shaderParams; void filledCircle( vec2 aCoord ) { diff --git a/common/gal/opengl/shader.vert b/common/gal/opengl/shader.vert index a272982119..eee54e0ffa 100644 --- a/common/gal/opengl/shader.vert +++ b/common/gal/opengl/shader.vert @@ -31,8 +31,8 @@ const float SHADER_LINE = 1.0; const float SHADER_FILLED_CIRCLE = 2.0; const float SHADER_STROKED_CIRCLE = 3.0; -attribute vec4 attrShaderParams; -varying out vec4 shaderParams; +attribute vec4 attrShaderParams; +varying vec4 shaderParams; void main() {