Formatting.

This commit is contained in:
Jeff Young 2021-11-26 13:03:14 +00:00
parent 1f27fff1ea
commit 6f0a4ccdee
1 changed files with 16 additions and 17 deletions

View File

@ -354,8 +354,8 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
}
else
{
// Polygon start point. Arbitrarily chosen end of the
// segment and build the poly from here.
// Polygon start point. Arbitrarily choose an end of the segment and build the polygon
// from there.
wxPoint startPt = graphic->GetEnd();
@ -363,8 +363,8 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
aPolygons.NewOutline();
aPolygons.Append( prevPt );
// Do not append the other end point yet of this 'graphic', this first
// 'graphic' might be an arc or a curve.
// Do not append the other end point yet of this 'graphic', this first 'graphic' might
// be an arc or a curve.
for(;;)
{
@ -391,8 +391,8 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
{
wxPoint nextPt;
// Use the line segment end point furthest away from prevPt as we assume
// the other end to be ON prevPt or very close to it.
// Use the line segment end point furthest away from prevPt as we assume the
// other end to be ON prevPt or very close to it.
if( closer_to_first( prevPt, graphic->GetStart(), graphic->GetEnd()) )
nextPt = graphic->GetEnd();
@ -557,8 +557,8 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
graphic->SetFlags( SKIP_STRUCT );
startCandidates.erase( startCandidates.begin() );
// Both circles and polygons on the edge cuts layer are closed items that
// do not connect to other elements, so we process them independently
// Both circles and polygons on the edge cuts layer are closed items that do not
// connect to other elements, so we process them independently
if( graphic->GetShape() == SHAPE_T::POLY )
{
double orientation = 0.0;
@ -647,9 +647,8 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
{
wxPoint nextPt;
// Use the line segment end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
// Use the line segment end point furthest away from prevPt as we assume
// the other end to be ON prevPt or very close to it.
if( closer_to_first( prevPt, graphic->GetStart(), graphic->GetEnd()) )
nextPt = graphic->GetEnd();
@ -686,6 +685,7 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
{
double rotation = ( angle * step ) / steps;
wxPoint pt = pstart;
RotatePoint( &pt, pcenter, rotation );
aPolygons.Append( pt, -1, hole );
@ -707,9 +707,8 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
wxPoint nextPt;
bool reverse = false;
// Use the end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
// Use the end point furthest away from prevPt as we assume the other
// end to be ON prevPt or very close to it.
if( closer_to_first( prevPt, graphic->GetStart(), graphic->GetEnd()) )
{