Ensure partially triangulated polys are not valid
Moves rule area triangulation outside of layer iterator and keeps the triangulation_valid flag false until the triangulation has been completed. Fixes https://gitlab.com/kicad/code/kicad/issues/7032
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@ -2141,7 +2141,7 @@ void SHAPE_POLY_SET::CacheTriangulation( bool aPartition )
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}
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m_triangulatedPolys.clear();
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m_triangulationValid = true;
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m_triangulationValid = false;
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while( tmpSet.OutlineCount() > 0 )
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{
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@ -963,7 +963,7 @@ std::unique_ptr<PNS::VIA> PNS_KICAD_IFACE_BASE::syncVia( VIA* aVia )
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bool PNS_KICAD_IFACE_BASE::syncZone( PNS::NODE* aWorld, ZONE* aZone, SHAPE_POLY_SET* aBoardOutline )
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{
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SHAPE_POLY_SET poly;
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SHAPE_POLY_SET* poly;
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if( !aZone->GetIsRuleArea() && aZone->GetZoneName().IsEmpty() )
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return false;
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@ -979,15 +979,10 @@ bool PNS_KICAD_IFACE_BASE::syncZone( PNS::NODE* aWorld, ZONE* aZone, SHAPE_POLY_
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LSET layers = aZone->GetLayerSet();
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EDA_UNITS units = EDA_UNITS::MILLIMETRES; // TODO: get real units
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for( int layer = F_Cu; layer <= B_Cu; layer++ )
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{
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if( ! layers[ layer ] )
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continue;
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poly = aZone->Outline();
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poly->CacheTriangulation( false );
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aZone->BuildSmoothedPoly( poly, ToLAYER_ID( layer ), aBoardOutline );
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poly.CacheTriangulation();
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if( !poly.IsTriangulationUpToDate() )
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if( !poly->IsTriangulationUpToDate() )
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{
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KIDIALOG dlg( nullptr, wxString::Format( _( "%s is malformed." ),
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aZone->GetSelectMenuText( units ) ),
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@ -1002,9 +997,14 @@ bool PNS_KICAD_IFACE_BASE::syncZone( PNS::NODE* aWorld, ZONE* aZone, SHAPE_POLY_
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return false;
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}
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for( int outline = 0; outline < poly.OutlineCount(); outline++ )
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for( int layer = F_Cu; layer <= B_Cu; layer++ )
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{
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const SHAPE_POLY_SET::TRIANGULATED_POLYGON* tri = poly.TriangulatedPolygon( outline );
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if( !layers[ layer ] )
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continue;
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for( int outline = 0; outline < poly->OutlineCount(); outline++ )
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{
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const SHAPE_POLY_SET::TRIANGULATED_POLYGON* tri = poly->TriangulatedPolygon( outline );
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for( size_t i = 0; i < tri->GetTriangleCount(); i++)
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{
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