diff --git a/gerbview/draw_gerber_screen.cpp b/gerbview/draw_gerber_screen.cpp index 514c0602d8..a127385878 100644 --- a/gerbview/draw_gerber_screen.cpp +++ b/gerbview/draw_gerber_screen.cpp @@ -105,6 +105,19 @@ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, int aDrawMode, const wxPo // graphic layer per graphic layer, after the background is filled int bitmapWidth, bitmapHeight; + // Store device context scale and origins: + double dc_scalex, dc_scaley; + wxPoint dev_org; + wxPoint logical_org; + aDC->GetDeviceOrigin( &dev_org.x, &dev_org.y ); + aDC->GetLogicalOrigin( &logical_org.x, &logical_org.y ); + aDC->GetUserScale( &dc_scalex, &dc_scaley); + + // Blit function used below seems work OK only with scale = 1 and no offsets + aDC->SetUserScale( 1.0, 1.0 ); + aDC->SetDeviceOrigin( 0,0 ); + aDC->SetLogicalOrigin( 0,0 ); + aPanel->GetClientSize( &bitmapWidth, &bitmapHeight ); wxBitmap layerBitmap( bitmapWidth, bitmapHeight ); @@ -114,7 +127,6 @@ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, int aDrawMode, const wxPo wxColour bgColor = MakeColour( g_DrawBgColor ); wxBrush bgBrush( bgColor, wxSOLID ); - for( int layer = 0; layer < 32; layer++ ) { if( !GetBoard()->IsLayerVisible( layer ) ) @@ -124,6 +136,9 @@ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, int aDrawMode, const wxPo if( gerber == NULL ) // Graphic layer not yet used continue; + memoryDC.SetUserScale( dc_scalex, dc_scaley ); + memoryDC.SetDeviceOrigin( dev_org.x, dev_org.y ); + memoryDC.SetLogicalOrigin( logical_org.x, logical_org.y ); // Draw each layer into a bitmap first. Negative Gerber // layers are drawn in background color. memoryDC.SetBackground( bgBrush ); @@ -176,13 +191,23 @@ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, int aDrawMode, const wxPo (wxDC*)&memoryDC, 0, 0, wxCOPY, true ); #else // Dick: seems a little faster, crisper + + // Blit function seems work OK only with scale = 1 and no offsets + memoryDC.SetUserScale( 1.0, 1.0 ); + memoryDC.SetDeviceOrigin( 0,0 ); + memoryDC.SetLogicalOrigin( 0,0 ); aDC->Blit( 0, 0, bitmapWidth, bitmapHeight, - (wxDC*)&memoryDC, 0, 0, wxOR, false ); + &memoryDC, 0, 0, wxOR, false ); #endif } + // Restore scale and offsets values: + aDC->SetUserScale( dc_scalex, dc_scaley ); + aDC->SetDeviceOrigin( dev_org.x, dev_org.y ); + aDC->SetLogicalOrigin( logical_org.x, logical_org.y ); + m_PcbFrame->GetScreen()->ClrRefreshReq(); }