Added GetMinDepth()/GetMaxDepth() methods (useful for displaying things on the top or on the bottom).
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@ -470,6 +470,22 @@ public:
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depthRange = aDepthRange;
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}
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/**
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* @brief Returns the minimum depth in the currently used range (the top).
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*/
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inline double GetMinDepth()
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{
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return depthRange.x;
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}
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/**
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* @brief Returns the maximum depth in the currently used range (the bottom).
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*/
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inline double GetMaxDepth()
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{
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return depthRange.y;
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}
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/**
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* @brief Get the world scale.
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*
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@ -624,11 +640,17 @@ public:
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layerDepth -= 0.1; // fixme: there should be a minimum step
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}
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/**
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* @brief Stores current drawing depth on the depth stack.
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*/
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void PushDepth()
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{
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depthStack.push( layerDepth );
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}
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/**
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* @brief Restores previously stored drawing depth for the depth stack.
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*/
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void PopDepth()
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{
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layerDepth = depthStack.top();
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