From 9679bd55c13e0c97aa18a4dbc0e6ea07d9c223d2 Mon Sep 17 00:00:00 2001 From: Carsten Schoenert Date: Sun, 25 Feb 2018 13:17:26 +0100 Subject: [PATCH] fix misspelled 'streching' -> stretching --- common/gal/opengl/gl_builtin_shaders.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/gal/opengl/gl_builtin_shaders.cpp b/common/gal/opengl/gl_builtin_shaders.cpp index dff1e627cc..009caba057 100644 --- a/common/gal/opengl/gl_builtin_shaders.cpp +++ b/common/gal/opengl/gl_builtin_shaders.cpp @@ -223,7 +223,7 @@ void main() { vec2 tex = shaderParams.yz; - // Unless we're streching chars it is okay to consider + // Unless we're stretching chars it is okay to consider // one derivative for filtering float derivative = length( dFdx( tex ) ) * fontTextureWidth / 4;