Fixed a few code style issues, added #ifdef USE_OPENMP

This commit is contained in:
Andrew Zonenberg 2014-08-02 16:17:11 -04:00
parent 60330de551
commit b6e85e0f82
1 changed files with 21 additions and 15 deletions

View File

@ -31,6 +31,10 @@
#include <3d_mesh_model.h> #include <3d_mesh_model.h>
#include <boost/geometry/algorithms/area.hpp> #include <boost/geometry/algorithms/area.hpp>
#ifdef USE_OPENMP
#include <omp.h>
#endif /* USE_OPENMP */
S3D_MESH::S3D_MESH() S3D_MESH::S3D_MESH()
{ {
isPerFaceNormalsComputed = false; isPerFaceNormalsComputed = false;
@ -356,15 +360,17 @@ void S3D_MESH::calcPerPointNormals ()
m_PerFaceVertexNormals.clear(); m_PerFaceVertexNormals.clear();
// Pre-allocate space for the entire vector of vertex normals so we can do parallel writes // Pre-allocate space for the entire vector of vertex normals so we can do parallel writes
m_PerFaceVertexNormals.resize(m_CoordIndex.size()); m_PerFaceVertexNormals.resize( m_CoordIndex.size() );
// for each face A in mesh // for each face A in mesh
#ifdef USE_OPENMP
#pragma omp parallel for #pragma omp parallel for
#endif
for( unsigned int each_face_A_idx = 0; each_face_A_idx < m_CoordIndex.size(); each_face_A_idx++ ) for( unsigned int each_face_A_idx = 0; each_face_A_idx < m_CoordIndex.size(); each_face_A_idx++ )
{ {
// n = face A facet normal // n = face A facet normal
std::vector< glm::vec3 >& face_A_normals = m_PerFaceVertexNormals[each_face_A_idx]; std::vector< glm::vec3 >& face_A_normals = m_PerFaceVertexNormals[each_face_A_idx];
face_A_normals.resize(m_CoordIndex[each_face_A_idx].size()); face_A_normals.resize( m_CoordIndex[each_face_A_idx].size() );
// loop through all 3 vertices // loop through all 3 vertices
// for each vert in face A // for each vert in face A