Add angle display to line drawing
Helpful to see what angle you are at when setting graphic lines
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@ -66,6 +66,9 @@ void TWO_POINT_ASSISTANT::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
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const VECTOR2I end = m_constructMan.GetEnd();
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const VECTOR2I end = m_constructMan.GetEnd();
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const VECTOR2I radVec = end - origin;
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const VECTOR2I radVec = end - origin;
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// Ensures that +90° is up and -90° is down in pcbnew
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const EDA_ANGLE deltaAngle( VECTOR2I( radVec.x, -radVec.y ) );
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if( radVec.x == 0 && radVec.y == 0 )
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if( radVec.x == 0 && radVec.y == 0 )
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{
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{
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return; // text next to cursor jumps around a lot in this corner case
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return; // text next to cursor jumps around a lot in this corner case
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@ -78,6 +81,8 @@ void TWO_POINT_ASSISTANT::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
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if( m_shape == GEOM_SHAPE::SEGMENT )
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if( m_shape == GEOM_SHAPE::SEGMENT )
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{
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{
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cursorStrings.push_back( DimensionLabel( "l", radVec.EuclideanNorm(), m_units ) );
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cursorStrings.push_back( DimensionLabel( "l", radVec.EuclideanNorm(), m_units ) );
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cursorStrings.push_back( DimensionLabel( wxString::FromUTF8( "θ" ), deltaAngle.AsDegrees(),
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EDA_UNITS::DEGREES ) );
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}
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}
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else if( m_shape == GEOM_SHAPE::RECT )
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else if( m_shape == GEOM_SHAPE::RECT )
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{
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{
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