Added initialization of variable, preventing unconditional jumps. Fixed typos in comments.
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@ -52,7 +52,7 @@ GPU_MANAGER* GPU_MANAGER::MakeManager( VERTEX_CONTAINER* aContainer )
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GPU_MANAGER::GPU_MANAGER( VERTEX_CONTAINER* aContainer ) :
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m_container( aContainer ), m_shader( NULL )
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m_isDrawing( false ), m_container( aContainer ), m_shader( NULL )
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{
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}
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@ -167,7 +167,7 @@ void STROKE_FONT::Draw( std::string aText, const VECTOR2D& aPosition, double aRo
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switch( m_horizontalJustify )
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{
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case GR_TEXT_HJUSTIFY_CENTER:
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m_gal->Translate( VECTOR2D( -textsize.x / 2, 0 ) );
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m_gal->Translate( VECTOR2D( -textsize.x / 2.0, 0 ) );
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break;
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case GR_TEXT_HJUSTIFY_RIGHT:
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@ -187,7 +187,7 @@ void STROKE_FONT::Draw( std::string aText, const VECTOR2D& aPosition, double aRo
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switch( m_verticalJustify )
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{
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case GR_TEXT_VJUSTIFY_CENTER:
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m_gal->Translate( VECTOR2D( 0, textsize.y / 2 ) );
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m_gal->Translate( VECTOR2D( 0, textsize.y / 2.0 ) );
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break;
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case GR_TEXT_VJUSTIFY_TOP:
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@ -474,6 +474,8 @@ struct VIEW::drawItem
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{
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GAL* gal = view->GetGAL();
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// Obtain layers that are required to be enabled for drawing an item
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// (eg. there is no point in drawing track labels, if the track is not visible)
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aItem->ViewGetRequiredLayers( layers, layersCount );
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// Conditions that have te be fulfilled for an item to be drawn
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@ -47,7 +47,6 @@ public:
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virtual ~GPU_MANAGER();
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// TODO docs
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/**
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* @brief Initializes everything needed to use vertex buffer objects (should be called when
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* there is an OpenGL context available).
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@ -793,7 +793,7 @@ void D_PAD::ViewGetRequiredLayers( int aLayers[], int& aCount ) const
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}
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else
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{
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// Resto of pads have one soldermask layer and one description layer
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// Rest of pads have one soldermask layer and one description layer
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aCount -= 2;
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}
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}
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