Fixed cached container data corruption on resize (OpenGL GAL)
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@ -296,23 +296,9 @@ bool CACHED_CONTAINER::reallocate( unsigned int aSize )
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return false;
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return false;
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}
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}
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// Look for the free space chunk of at least given size
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// Find a free space chunk >= aSize
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FREE_CHUNK_MAP::iterator newChunk = m_freeChunks.lower_bound( aSize );
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FREE_CHUNK_MAP::iterator newChunk = m_freeChunks.lower_bound( aSize );
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assert( newChunk != m_freeChunks.end() );
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if( newChunk == m_freeChunks.end() )
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{
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// In the case when there is enough space to store the vertices,
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// but the free space is not continous we should defragment the container
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if( !defragmentResize( m_currentSize ) )
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return false;
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// Update the current offset
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m_chunkOffset = m_item->GetOffset();
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// We can take the first free chunk, as there is only one after defragmentation
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// and we can be sure that it provides enough space to store the object
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newChunk = m_freeChunks.begin();
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}
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// Parameters of the allocated chunk
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// Parameters of the allocated chunk
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unsigned int newChunkSize = getChunkSize( *newChunk );
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unsigned int newChunkSize = getChunkSize( *newChunk );
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@ -420,7 +406,7 @@ bool CACHED_CONTAINER::defragmentResize( unsigned int aNewSize )
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wxT( "Resizing & defragmenting container from %d to %d" ), m_currentSize, aNewSize );
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wxT( "Resizing & defragmenting container from %d to %d" ), m_currentSize, aNewSize );
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// No shrinking if we cannot fit all the data
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// No shrinking if we cannot fit all the data
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if( aNewSize < m_currentSize && usedSpace() > aNewSize )
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if( usedSpace() > aNewSize )
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return false;
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return false;
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#ifdef __WXDEBUG__
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#ifdef __WXDEBUG__
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@ -447,37 +433,36 @@ bool CACHED_CONTAINER::defragmentResize( unsigned int aNewSize )
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glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VertexSize, NULL, GL_DYNAMIC_DRAW );
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glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VertexSize, NULL, GL_DYNAMIC_DRAW );
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checkGlError( "creating buffer during defragmentation" );
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checkGlError( "creating buffer during defragmentation" );
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// Special case: the container is either already defragmented or filled up to its capacity,
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ITEMS::iterator it, it_end;
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// so we just resize it and move the current data
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int newOffset = 0;
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if( ( m_freeChunks.size() == 0 )
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|| ( m_freeChunks.size() == 1 && m_freeChunks.begin()->second == usedSpace() ) )
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{
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assert( aNewSize != m_currentSize );
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// Defragmentation
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for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
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{
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VERTEX_ITEM* item = *it;
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int itemOffset = item->GetOffset();
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int itemSize = item->GetSize();
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// Move an item to the new container
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glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
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glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
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0, 0, usedSpace() * VertexSize );
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itemOffset * VertexSize, newOffset * VertexSize, itemSize * VertexSize );
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// Update new offset
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item->setOffset( newOffset );
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// Move to the next free space
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newOffset += itemSize;
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}
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}
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else
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// Move the current item and place it at the end
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if( m_item->GetSize() > 0 )
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{
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{
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int newOffset = 0;
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glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
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ITEMS::iterator it, it_end;
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m_item->GetOffset() * VertexSize, newOffset * VertexSize,
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m_item->GetSize() * VertexSize );
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for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
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m_item->setOffset( newOffset );
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{
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m_chunkOffset = newOffset;
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VERTEX_ITEM* item = *it;
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int itemOffset = item->GetOffset();
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int itemSize = item->GetSize();
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// Move an item to the new container
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glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
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itemOffset * VertexSize, newOffset * VertexSize, itemSize * VertexSize );
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// Update new offset
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item->setOffset( newOffset );
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// Move to the next free space
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newOffset += itemSize;
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}
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}
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}
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// Cleanup
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// Cleanup
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@ -547,34 +532,33 @@ bool CACHED_CONTAINER::defragmentResizeMemcpy( unsigned int aNewSize )
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newBufferMem = static_cast<VERTEX*>( glMapBuffer( GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY ) );
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newBufferMem = static_cast<VERTEX*>( glMapBuffer( GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY ) );
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checkGlError( "creating buffer during defragmentation" );
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checkGlError( "creating buffer during defragmentation" );
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// Special case: the container is either already defragmented or filled up to its capacity,
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// Defragmentation
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// so we just resize it and move the current data
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ITEMS::iterator it, it_end;
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if( ( m_freeChunks.size() == 0 )
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int newOffset = 0;
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|| ( m_freeChunks.size() == 1 && m_freeChunks.begin()->second == usedSpace() ) )
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for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
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{
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{
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assert( aNewSize != m_currentSize );
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VERTEX_ITEM* item = *it;
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memcpy( newBufferMem, m_vertices, usedSpace() * VertexSize );
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int itemOffset = item->GetOffset();
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int itemSize = item->GetSize();
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// Move an item to the new container
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memcpy( &newBufferMem[newOffset], &m_vertices[itemOffset], itemSize * VertexSize );
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// Update new offset
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item->setOffset( newOffset );
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// Move to the next free space
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newOffset += itemSize;
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}
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}
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else
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// Move the current item and place it at the end
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if( m_item->GetSize() > 0 )
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{
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{
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ITEMS::iterator it, it_end;
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memcpy( &newBufferMem[newOffset], &m_vertices[m_item->GetOffset()],
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int newOffset = 0;
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m_item->GetSize() * VertexSize );
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m_item->setOffset( newOffset );
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for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
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m_chunkOffset = newOffset;
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{
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VERTEX_ITEM* item = *it;
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int itemOffset = item->GetOffset();
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int itemSize = item->GetSize();
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// Move an item to the new container
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memcpy( &newBufferMem[newOffset], &m_vertices[itemOffset], itemSize * VertexSize );
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// Update new offset
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item->setOffset( newOffset );
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// Move to the next free space
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newOffset += itemSize;
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}
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}
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}
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// Cleanup
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// Cleanup
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