diff --git a/common/gal/opengl/gl_builtin_shaders.cpp b/common/gal/opengl/gl_builtin_shaders.cpp index 450960a766..dff1e627cc 100644 --- a/common/gal/opengl/gl_builtin_shaders.cpp +++ b/common/gal/opengl/gl_builtin_shaders.cpp @@ -404,7 +404,7 @@ const char smaa_base_shader_p1[] = R"SHADER_SOURCE( * half-rate linear filtering on GCN. * * If SMAA is applied to 64-bit color buffers, switching to point filtering - * when accesing them will increase the performance. Search for + * when accessing them will increase the performance. Search for * 'SMAASamplePoint' to see which textures may benefit from point * filtering, and where (which is basically the color input in the edge * detection and resolve passes).