kimath: SHAPE_POLY_SET should re-parent triangulated polygons when copied/cloned
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@ -88,17 +88,7 @@ class SHAPE_POLY_SET : public SHAPE
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virtual bool IsClosed() const override { return true; }
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virtual bool IsClosed() const override { return true; }
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virtual const BOX2I BBox( int aClearance = 0 ) const override
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virtual const BOX2I BBox( int aClearance = 0 ) const override;
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{
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BOX2I bbox( parent->m_vertices[a] );
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bbox.Merge( parent->m_vertices[b] );
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bbox.Merge( parent->m_vertices[c] );
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if( aClearance != 0 )
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bbox.Inflate( aClearance );
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return bbox;
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}
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virtual const VECTOR2I GetPoint( int aIndex ) const override
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virtual const VECTOR2I GetPoint( int aIndex ) const override
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{
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{
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@ -132,6 +122,10 @@ class SHAPE_POLY_SET : public SHAPE
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TRIANGULATED_POLYGON* parent;
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TRIANGULATED_POLYGON* parent;
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};
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};
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TRIANGULATED_POLYGON();
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TRIANGULATED_POLYGON( const TRIANGULATED_POLYGON& aOther );
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~TRIANGULATED_POLYGON();
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void Clear()
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void Clear()
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{
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{
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m_vertices.clear();
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m_vertices.clear();
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@ -146,16 +140,10 @@ class SHAPE_POLY_SET : public SHAPE
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c = m_vertices[ tri.c ];
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c = m_vertices[ tri.c ];
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}
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}
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void AddTriangle( const TRI& aTri )
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TRIANGULATED_POLYGON& operator=( const TRIANGULATED_POLYGON& aOther );
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{
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m_triangles.push_back( aTri );
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}
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void AddTriangle( int a, int b, int c )
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{
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m_triangles.emplace_back( a, b, c, this );
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}
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void AddTriangle( int a, int b, int c );
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void AddVertex( const VECTOR2I& aP )
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void AddVertex( const VECTOR2I& aP )
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{
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{
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m_vertices.push_back( aP );
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m_vertices.push_back( aP );
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@ -1906,6 +1906,8 @@ SHAPE_POLY_SET &SHAPE_POLY_SET::operator=( const SHAPE_POLY_SET& aOther )
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m_triangulatedPolys.clear();
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m_triangulatedPolys.clear();
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m_triangulationValid = false;
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m_triangulationValid = false;
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printf("operator= %p %p\n", this, &aOther );
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if( aOther.IsTriangulationUpToDate() )
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if( aOther.IsTriangulationUpToDate() )
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{
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{
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for( unsigned i = 0; i < aOther.TriangulatedPolyCount(); i++ )
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for( unsigned i = 0; i < aOther.TriangulatedPolyCount(); i++ )
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@ -1930,6 +1932,8 @@ MD5_HASH SHAPE_POLY_SET::GetHash() const
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bool SHAPE_POLY_SET::IsTriangulationUpToDate() const
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bool SHAPE_POLY_SET::IsTriangulationUpToDate() const
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{
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{
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printf("[%p] IsTriValid %d\n", this, !!m_triangulationValid );
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if( !m_triangulationValid )
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if( !m_triangulationValid )
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return false;
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return false;
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@ -2137,11 +2141,13 @@ bool SHAPE_POLY_SET::hasTouchingHoles( const POLYGON& aPoly ) const
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return false;
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return false;
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}
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}
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bool SHAPE_POLY_SET::HasIndexableSubshapes() const
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bool SHAPE_POLY_SET::HasIndexableSubshapes() const
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{
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{
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return IsTriangulationUpToDate();
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return IsTriangulationUpToDate();
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}
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}
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size_t SHAPE_POLY_SET::GetIndexableSubshapeCount() const
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size_t SHAPE_POLY_SET::GetIndexableSubshapeCount() const
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{
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{
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size_t n = 0;
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size_t n = 0;
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@ -2150,6 +2156,7 @@ size_t SHAPE_POLY_SET::GetIndexableSubshapeCount() const
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return n;
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return n;
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}
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}
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void SHAPE_POLY_SET:: GetIndexableSubshapes( std::vector<SHAPE*>& aSubshapes )
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void SHAPE_POLY_SET:: GetIndexableSubshapes( std::vector<SHAPE*>& aSubshapes )
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{
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{
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aSubshapes.reserve( GetIndexableSubshapeCount() );
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aSubshapes.reserve( GetIndexableSubshapeCount() );
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@ -2164,3 +2171,53 @@ void SHAPE_POLY_SET:: GetIndexableSubshapes( std::vector<SHAPE*>& aSubshapes )
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}
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}
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}
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}
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const BOX2I SHAPE_POLY_SET::TRIANGULATED_POLYGON::TRI::BBox( int aClearance ) const
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{
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BOX2I bbox( parent->m_vertices[a] );
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bbox.Merge( parent->m_vertices[b] );
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bbox.Merge( parent->m_vertices[c] );
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if( aClearance != 0 )
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bbox.Inflate( aClearance );
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return bbox;
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}
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void SHAPE_POLY_SET::TRIANGULATED_POLYGON::AddTriangle( int a, int b, int c )
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{
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m_triangles.emplace_back( a, b, c, this );
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}
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SHAPE_POLY_SET::TRIANGULATED_POLYGON::TRIANGULATED_POLYGON( const TRIANGULATED_POLYGON& aOther )
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{
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m_vertices = aOther.m_vertices;
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m_triangles = aOther.m_triangles;
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for( TRI& tri : m_triangles )
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tri.parent = this;
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}
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SHAPE_POLY_SET::TRIANGULATED_POLYGON& SHAPE_POLY_SET::TRIANGULATED_POLYGON::operator=( const TRIANGULATED_POLYGON& aOther )
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{
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m_vertices = aOther.m_vertices;
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m_triangles = aOther.m_triangles;
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for( TRI& tri : m_triangles )
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tri.parent = this;
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return *this;
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}
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SHAPE_POLY_SET::TRIANGULATED_POLYGON::TRIANGULATED_POLYGON()
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{
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}
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SHAPE_POLY_SET::TRIANGULATED_POLYGON::~TRIANGULATED_POLYGON()
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{
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}
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