Eeschema: Plot in same order as drawing
This ensures the junctions are on top and the bitmaps are on bottom
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b075886b19
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@ -547,10 +547,45 @@ void SCH_SCREEN::Draw( EDA_DRAW_PANEL* aCanvas, wxDC* aDC, GR_DRAWMODE aDrawMode
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void SCH_SCREEN::Plot( PLOTTER* aPlotter )
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void SCH_SCREEN::Plot( PLOTTER* aPlotter )
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{
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{
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// Ensure links are up to date, even if a library was reloaded for some reason:
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std::vector< SCH_ITEM* > junctions;
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std::vector< SCH_ITEM* > bitmaps;
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std::vector< SCH_ITEM* > other;
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// Ensure links are up to date, even if a library was reloaded for some reason:
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// Ensure links are up to date, even if a library was reloaded for some reason:
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UpdateSymbolLinks();
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UpdateSymbolLinks();
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for( SCH_ITEM* item = m_drawList.begin(); item; item = item->Next() )
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for( SCH_ITEM* item = m_drawList.begin(); item; item = item->Next() )
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{
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if( item->IsMoving() || item->IsResized() )
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continue;
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if( item->Type() == SCH_JUNCTION_T )
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junctions.push_back( item );
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else if( item->Type() == SCH_BITMAP_T )
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bitmaps.push_back( item );
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else
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// uncomment line below when there is a virtual EDA_ITEM::GetBoundingBox()
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// if( panel->GetClipBox().Intersects( item->GetBoundingBox() ) )
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other.push_back( item );
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}
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// Bitmaps are drawn first to ensure they are in the background
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// This is particularly important for the wxPostscriptDC (used in *nix printers) as
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// the bitmap PS command clears the screen
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for( auto item : bitmaps )
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{
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aPlotter->SetCurrentLineWidth( item->GetPenSize() );
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item->Plot( aPlotter );
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}
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for( auto item : other )
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{
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aPlotter->SetCurrentLineWidth( item->GetPenSize() );
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item->Plot( aPlotter );
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}
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for( auto item : junctions )
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{
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{
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aPlotter->SetCurrentLineWidth( item->GetPenSize() );
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aPlotter->SetCurrentLineWidth( item->GetPenSize() );
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item->Plot( aPlotter );
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item->Plot( aPlotter );
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