Removed VIEW_LAYER.isDirty flag.
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@ -80,7 +80,6 @@ void VIEW::AddLayer( int aLayer, bool aDisplayOnly )
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m_layers[aLayer].items = new VIEW_RTREE();
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m_layers[aLayer].renderingOrder = aLayer;
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m_layers[aLayer].enabled = true;
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m_layers[aLayer].isDirty = false;
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m_layers[aLayer].displayOnly = aDisplayOnly;
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m_layers[aLayer].target = TARGET_CACHED;
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}
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@ -100,7 +99,7 @@ void VIEW::Add( VIEW_ITEM* aItem )
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{
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Insert( aItem );
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l.isDirty = true;
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MarkTargetDirty( l.target );
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}
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if( m_dynamic )
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@ -120,7 +119,6 @@ void VIEW::Remove( VIEW_ITEM* aItem )
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{
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Remove( aItem );
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l.isDirty = true;
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}
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}
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@ -568,8 +566,6 @@ void VIEW::redrawRect( const BOX2I& aRect )
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m_gal->SetLayerDepth( l->renderingOrder );
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l->items->Query( aRect, drawFunc );
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}
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l->isDirty = false;
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}
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}
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@ -815,8 +811,7 @@ void VIEW::invalidateItem( VIEW_ITEM* aItem, int aUpdateFlags )
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}
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// Mark those layers as dirty, so the VIEW will be refreshed
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m_layers[layerId].isDirty = true;
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MarkTargetDirty( m_layers[layerId].target ); // TODO remove?
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MarkTargetDirty( m_layers[layerId].target );
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}
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}
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@ -876,7 +871,7 @@ void VIEW::updateBbox( VIEW_ITEM* aItem )
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Remove( aItem );
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l.items->Insert( aItem );
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l.isDirty = true;
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MarkTargetDirty( l.target );
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}
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}
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@ -920,7 +915,7 @@ void VIEW::RecacheAllItems( bool aImmediately )
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m_gal->SetLayerDepth( l->renderingOrder );
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recacheLayer visitor( this, m_gal, l->id, aImmediately );
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l->items->Query( r, visitor );
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l->isDirty = true;
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MarkTargetDirty( l->target );
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}
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}
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@ -941,12 +936,5 @@ bool VIEW::IsTargetDirty( int aTarget ) const
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if( m_dirtyTargets[aTarget] )
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return true;
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// Check if any of layers belonging to the target is dirty
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BOOST_FOREACH( VIEW_LAYER* l, m_orderedLayers )
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{
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if( l->target == aTarget && l->isDirty )
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return true;
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}
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return false;
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}
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@ -459,7 +459,6 @@ private:
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struct VIEW_LAYER
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{
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bool enabled; ///* is the layer to be rendered?
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bool isDirty; ///* does it contain any dirty items (updated since last redraw)
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bool displayOnly; ///* is the layer display only?
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VIEW_RTREE* items; ///* R-tree indexing all items on this layer.
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int renderingOrder; ///* rendering order of this layer
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