From e81faa2d5fa2310ffaa769be52505dba024c1c4d Mon Sep 17 00:00:00 2001 From: Carsten Schoenert Date: Sun, 8 Jul 2018 14:12:39 +0200 Subject: [PATCH] fix misspelled 'allow to' -> 'allow one to' --- common/gal/opengl/gl_builtin_shaders.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/common/gal/opengl/gl_builtin_shaders.cpp b/common/gal/opengl/gl_builtin_shaders.cpp index 4da38e4bff..c455a53d6e 100644 --- a/common/gal/opengl/gl_builtin_shaders.cpp +++ b/common/gal/opengl/gl_builtin_shaders.cpp @@ -1484,8 +1484,8 @@ float4 SMAABlendingWeightCalculationPS(float2 texcoord, coords.z = SMAASearchXRight(SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[0].zw, offset[2].y); d.y = coords.z; - // We want the distances to be in pixel units (doing this here allow to - // better interleave arithmetic and memory accesses): + // We want the distances to be in pixel units (doing this here allow one + // to better interleave arithmetic and memory accesses): d = abs(round(mad(SMAA_RT_METRICS.zz, d, -pixcoord.xx))); // SMAAArea below needs a sqrt, as the areas texture is compressed