geometry: handle collisions of null shapes
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@ -452,6 +452,8 @@ static bool collideSingleShapes( const SHAPE* aA, const SHAPE* aB, int aClearanc
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switch( aA->Type() )
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{
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case SH_NULL:
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return false;
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case SH_RECT:
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switch( aB->Type() )
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{
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@ -473,6 +475,9 @@ static bool collideSingleShapes( const SHAPE* aA, const SHAPE* aB, int aClearanc
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case SH_ARC:
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return CollCaseReversed<SHAPE_RECT, SHAPE_ARC>( aA, aB, aClearance, aActual, aMTV );
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case SH_NULL:
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return false;
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default:
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break;
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}
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@ -499,6 +504,9 @@ static bool collideSingleShapes( const SHAPE* aA, const SHAPE* aB, int aClearanc
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case SH_ARC:
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return CollCaseReversed<SHAPE_CIRCLE, SHAPE_ARC>( aA, aB, aClearance, aActual, aMTV );
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case SH_NULL:
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return false;
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default:
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break;
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}
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@ -525,6 +533,9 @@ static bool collideSingleShapes( const SHAPE* aA, const SHAPE* aB, int aClearanc
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case SH_ARC:
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return CollCaseReversed<SHAPE_LINE_CHAIN, SHAPE_ARC>( aA, aB, aClearance, aActual, aMTV );
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case SH_NULL:
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return false;
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default:
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break;
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}
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@ -551,6 +562,9 @@ static bool collideSingleShapes( const SHAPE* aA, const SHAPE* aB, int aClearanc
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case SH_ARC:
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return CollCaseReversed<SHAPE_SEGMENT, SHAPE_ARC>( aA, aB, aClearance, aActual, aMTV );
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case SH_NULL:
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return false;
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default:
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break;
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}
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@ -577,6 +591,9 @@ static bool collideSingleShapes( const SHAPE* aA, const SHAPE* aB, int aClearanc
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case SH_ARC:
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return CollCaseReversed<SHAPE_SIMPLE, SHAPE_ARC>( aA, aB, aClearance, aActual, aMTV );
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case SH_NULL:
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return false;
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default:
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break;
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}
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@ -603,6 +620,9 @@ static bool collideSingleShapes( const SHAPE* aA, const SHAPE* aB, int aClearanc
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case SH_ARC:
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return CollCase<SHAPE_ARC, SHAPE_ARC>( aA, aB, aClearance, aActual, aMTV );
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case SH_NULL:
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return false;
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default:
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break;
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}
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