From ef25ffbab7c1c79da39b3194af68b8a60d51f1f8 Mon Sep 17 00:00:00 2001 From: Oliver Walters Date: Fri, 21 Apr 2017 00:20:56 +1000 Subject: [PATCH] Alter selection mode based on drag direction LEFT > RIGHT = Enclosed selection RIGHT > LEFT = Touching selection --- include/preview_items/selection_area.h | 4 +++ pcbnew/tools/selection_tool.cpp | 37 +++++++++++++++++++++++--- 2 files changed, 37 insertions(+), 4 deletions(-) diff --git a/include/preview_items/selection_area.h b/include/preview_items/selection_area.h index c860ee493a..d45924bd6e 100644 --- a/include/preview_items/selection_area.h +++ b/include/preview_items/selection_area.h @@ -76,6 +76,10 @@ public: return wxT( "SELECTION_AREA" ); } + VECTOR2I GetOrigin() const { return m_origin; } + + VECTOR2I GetEnd() const { return m_end; } + private: /** diff --git a/pcbnew/tools/selection_tool.cpp b/pcbnew/tools/selection_tool.cpp index 494fb1cf1b..d31eee7887 100644 --- a/pcbnew/tools/selection_tool.cpp +++ b/pcbnew/tools/selection_tool.cpp @@ -500,21 +500,50 @@ bool SELECTION_TOOL::selectMultiple() // Mark items within the selection box as selected std::vector selectedItems; + + // Filter the view items based on the selection box BOX2I selectionBox = area.ViewBBox(); view->Query( selectionBox, selectedItems ); // Get the list of selected items std::vector::iterator it, it_end; + int width = area.GetEnd().x - area.GetOrigin().x; + int height = area.GetEnd().y - area.GetOrigin().y; + + // Construct an EDA_RECT to determine BOARD_ITEM selection + EDA_RECT selectionRect( wxPoint( area.GetOrigin().x, area.GetOrigin().y ), + wxSize( width, height ) ); + + selectionRect.Normalize(); + for( it = selectedItems.begin(), it_end = selectedItems.end(); it != it_end; ++it ) { BOARD_ITEM* item = static_cast( it->first ); - // Add only those items that are visible and fully within the selection box - if( !item->IsSelected() && selectable( item ) && - selectionBox.Contains( item->ViewBBox() ) ) + /* Selection mode depends on direction of drag-selection: + * Left > Right : Select objects that are fully enclosed by selection + * Right > Left : Select objects that are crossed by selection + */ + + // Add only those items that are visible + if( !item->IsSelected() && selectable( item ) ) { - select( item ); + if( item->HitTest( selectionRect, width >= 0) ) + { + select( item ); + } + } + /* + // Selecting left->right requires full enclosure + if ( xDelta >= 0 && selectionBox.Contains( item->ViewBBox() ) ) + { + select( item ); + } + + // Selecting right->left requires only + else if + */ } if( m_selection.Size() == 1 )