Reduce noise in board <-> library footprint tests.
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@ -163,6 +163,15 @@ bool padsNeedUpdate( const PAD* a, const PAD* b )
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TEST( a->GetDrillShape(), b->GetDrillShape() );
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TEST( a->GetDrillSize(), b->GetDrillSize() );
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// Clearance and zone connection overrides are as likely to be set at the board level as in
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// the library.
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//
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// If we ignore them and someone *does* change one of them in the library, then stale
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// footprints won't be caught.
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//
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// On the other hand, if we report them then boards that override at the board level are
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// going to be VERY noisy.
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#if 0
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TEST( a->GetLocalClearance(), b->GetLocalClearance() );
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TEST( a->GetLocalSolderMaskMargin(), b->GetLocalSolderMaskMargin() );
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TEST( a->GetLocalSolderPasteMargin(), b->GetLocalSolderPasteMargin() );
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@ -173,6 +182,7 @@ bool padsNeedUpdate( const PAD* a, const PAD* b )
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TEST( a->GetThermalSpokeWidth(), b->GetThermalSpokeWidth() );
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TEST_D( a->GetThermalSpokeAngle().AsDegrees(), b->GetThermalSpokeAngle().AsDegrees() );
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TEST( a->GetCustomShapeInZoneOpt(), b->GetCustomShapeInZoneOpt() );
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#endif
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TEST( a->GetPrimitives().size(), b->GetPrimitives().size() );
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@ -349,22 +359,37 @@ bool FOOTPRINT::FootprintNeedsUpdate( const FOOTPRINT* aLibFootprint )
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TEST_ATTR( GetAttributes(), aLibFootprint->GetAttributes(), FP_ALLOW_SOLDERMASK_BRIDGES );
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TEST_ATTR( GetAttributes(), aLibFootprint->GetAttributes(), FP_ALLOW_MISSING_COURTYARD );
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// Clearance and zone connection overrides are as likely to be set at the board level as in
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// the library.
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//
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// If we ignore them and someone *does* change one of them in the library, then stale
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// footprints won't be caught.
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//
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// On the other hand, if we report them then boards that override at the board level are
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// going to be VERY noisy.
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#if 0
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TEST( GetLocalClearance(), aLibFootprint->GetLocalClearance() );
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TEST( GetLocalSolderMaskMargin(), aLibFootprint->GetLocalSolderMaskMargin() );
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TEST( GetLocalSolderPasteMargin(), aLibFootprint->GetLocalSolderPasteMargin() );
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TEST_D( GetLocalSolderPasteMarginRatio(), aLibFootprint->GetLocalSolderPasteMarginRatio() );
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TEST( GetZoneConnection(), aLibFootprint->GetZoneConnection() );
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#endif
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// Text items are really problematic. We don't want to test the reference, but after that
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// it gets messy. What about the value? Depends on whether or not it's a singleton part.
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// it gets messy.
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//
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// What about the value? Depends on whether or not it's a singleton part.
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//
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// And what about other texts? They might be added only to instances on the board, or even
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// changed for instances on the board. Or they might want to be tested for equality.
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//
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// Currently we punt and ignore all the text items.
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// Drawings and pads are also somewhat problematic as there's no guarantee that they'll be
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// in the same order in the two footprints. Rather than building some sophisticated hashing
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// algorithm we use the footprint sorting functions to attempt to sort them in the same order.
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// algorithm we use the footprint sorting functions to attempt to sort them in the same
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// order.
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std::set<BOARD_ITEM*, FOOTPRINT::cmp_drawings> aShapes;
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std::copy_if( GraphicalItems().begin(), GraphicalItems().end(),
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