Remove stale TODOs.
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da46a96623
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@ -505,7 +505,6 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
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zposTop = zposBottom + m_nonCopperLayerThickness3DU;
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zposTop = zposBottom + m_nonCopperLayerThickness3DU;
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break;
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break;
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// !TODO: review
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default:
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default:
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zposTop = zpos_copperTop_front + (layer_id - MAX_CU_LAYERS + 3.0f) * zpos_offset;
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zposTop = zpos_copperTop_front + (layer_id - MAX_CU_LAYERS + 3.0f) * zpos_offset;
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zposBottom = zposTop - m_nonCopperLayerThickness3DU;
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zposBottom = zposTop - m_nonCopperLayerThickness3DU;
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@ -367,12 +367,9 @@ void EDA_3D_CANVAS::DoRePaint()
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return; // The parent board editor frame is no more alive
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return; // The parent board editor frame is no more alive
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wxString err_messages;
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wxString err_messages;
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// !TODO: implement error reporter
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INFOBAR_REPORTER warningReporter( m_parentInfoBar );
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INFOBAR_REPORTER warningReporter( m_parentInfoBar );
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STATUSBAR_REPORTER activityReporter( m_parentStatusBar, EDA_3D_VIEWER_STATUSBAR::ACTIVITY );
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STATUSBAR_REPORTER activityReporter( m_parentStatusBar, EDA_3D_VIEWER_STATUSBAR::ACTIVITY );
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unsigned start_time = GetRunningMicroSecs();
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unsigned strtime = GetRunningMicroSecs();
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// "Makes the OpenGL state that is represented by the OpenGL rendering
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// "Makes the OpenGL state that is represented by the OpenGL rendering
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// context context current, i.e. it will be used by all subsequent OpenGL calls.
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// context context current, i.e. it will be used by all subsequent OpenGL calls.
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@ -548,7 +545,7 @@ void EDA_3D_CANVAS::DoRePaint()
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if( m_mouse_was_moved || m_camera_is_moving )
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if( m_mouse_was_moved || m_camera_is_moving )
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{
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{
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// Calculation time in milliseconds
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// Calculation time in milliseconds
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const double calculation_time = (double)( GetRunningMicroSecs() - strtime) / 1e3;
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const double calculation_time = (double)( GetRunningMicroSecs() - start_time ) / 1e3;
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activityReporter.Report( wxString::Format( _( "Last render time %.0f ms" ),
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activityReporter.Report( wxString::Format( _( "Last render time %.0f ms" ),
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calculation_time ) );
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calculation_time ) );
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@ -437,7 +437,7 @@ BVHBuildNode *BVH_PBRT::recursiveBuild ( std::vector<BVHPrimitiveInfo>& primitiv
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(*totalNodes)++;
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(*totalNodes)++;
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// !TODO: implement an memory Arena
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// !TODO: implement a memory arena
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BVHBuildNode *node = static_cast<BVHBuildNode *>( malloc( sizeof( BVHBuildNode ) ) );
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BVHBuildNode *node = static_cast<BVHBuildNode *>( malloc( sizeof( BVHBuildNode ) ) );
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m_nodesToFree.push_back( node );
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m_nodesToFree.push_back( node );
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