Marek Roszko
41f54349a5
Replace inserts/push_backs with emplace in some spots
2022-02-05 19:53:31 -05:00
Jeff Young
9582457fef
Be explicit about literal wide-strings.
2022-02-05 20:40:21 +00:00
Wayne Stambaugh
978935d749
3D viewer code cleaning round 4.
2020-12-16 13:19:28 -05:00
Simon Richter
99c1d7cf96
Add noexcept to some functions in the 3d viewer.
2020-04-16 16:11:21 +00:00
Seth Hillbrand
c6f5df134c
Minor speed cleanup
...
This adjusts iterators to use const reference when only used for
copy. It also ensures pre-allocation of vectors when size is known
ahead of time.
2019-12-05 14:20:59 -08:00
Seth Hillbrand
b5f021ff9f
Cleanup: Replace push_back with emplace_back
...
In cases where we create a new item and immediately push into a
container, the emplace idiom is faster and more efficient.
2019-12-05 13:41:21 -08:00
Marvin Schmidt
69974b73db
Remove some extra semicolons
2017-11-09 19:52:18 +01:00
Cirilo Bernardo
68bcdec87e
Workaround for non-ASCII filenames in Windows
2017-03-03 14:30:47 -05:00
Cirilo Bernardo
a30151231f
Fix invocation of glm::cross and glm::normalize
2016-03-15 11:38:55 +11:00
Cirilo Bernardo
0085d1aea7
Fixed unsigned vs signed int comparisons
2016-03-11 09:37:39 +11:00
Cirilo Bernardo
9195451e12
Switched SG* classes and plugin loader logging code from stderr to wxLogTrace
2016-02-23 17:46:22 +11:00
Cirilo Bernardo
81977ed6b7
Finished checking debug/info messages and internationalization where appropriate
2016-01-12 18:03:17 +11:00
Cirilo Bernardo
3a5110f74a
Work in progress: checking debug output messages, internationalizing user info messages
2016-01-12 17:09:04 +11:00
Cirilo Bernardo
008d8a540a
+ Fixed bug in SGSHAPE::Prepare() : bad assignment of color pointer
...
+ Reworked s3d_plugin_demo2.cpp to use per-vertex-per-face normals
+ Reworked s3d_plugin_idf.cpp to use per-vertex-per-face normals
2015-12-17 13:55:35 +11:00
Cirilo Bernardo
580f7aecfc
Added model coloring to the IDF 3D model plugin
2015-12-16 15:11:54 +11:00
Cirilo Bernardo
c251fbac75
+ Improved the normals calculations (however it's still buggy)
...
+ Reworked 3D plugins to use normals calculations
2015-12-16 14:25:46 +11:00
Cirilo Bernardo
304cd81ebd
+ Bugfix: changed Plugin Loader to expect 'GetPluginVersion' instead of
...
'GetVersion'.
+ Introduced normal calculations. This is buggy due to multiple equal
face normals distorting the vertex normal; this will be fixed by
removing the redundant face normals from the calculations.
2015-12-15 18:53:03 +11:00
Cirilo Bernardo
ac3acb0061
Moving headers to facilitate support for building 3D plugins out-of-tree
2015-12-09 18:30:48 +11:00
Mario Luzeiro
69cc788e8e
+ Removed glm source from kicad tree (Maciej / Cirilo)
...
+ Added renderer for 3D model preview (Mario)
+ Added 3d_cache including name resolver and modifications to 3D model dialogs (Cirilo)
2015-12-08 18:31:57 +11:00