Commit Graph

20 Commits

Author SHA1 Message Date
Seth Hillbrand 685185bd68 Remove unneeded assert
Asserts should really only be used if the condition would trigger a
program error.  These just need a warning
2022-11-04 11:49:50 -07:00
Alex d0b4fb7b32 Don't fail when reserving 0 vertices. 2022-09-26 12:18:45 +03:00
Alex bdf4cf51b8 Add a missing statement in segments reservation.
Also adds an assert in FinishItem.

Fixes https://gitlab.com/kicad/code/kicad/issues/12448
2022-09-19 02:36:21 +00:00
dsa-t bd8b737c44 GAL: Do better job at reserving vertices. 2022-09-14 16:07:47 +00:00
Tomasz Wlostowski 2c6e9778a1 GAL: OpenGL draw calls pooling/splitting
Improves rendering performance, esp. for large designs by:
- using a separate glDrawArrays calls() for large buffers of contiguous vertices (e.g. large zone fills)
- pooling smaller items into a small-sized index buffer held in system RAM (has to be DMAed to the GPU by the driver anyway)
2021-11-29 23:30:10 +01:00
Wayne Stambaugh be8327bd54 GAL memory allocation fixes.
Vertex memory allocation uses malloc and realloc without checking the
result.  Throw exceptions that can be caught in the DoRepaint() method
in EDA_DRAW_PANEL_GAL when malloc and realloc return a null pointer.
2021-02-22 08:15:09 -05:00
Wayne Stambaugh e7227a4f21 GAL code cleaning. 2021-02-16 17:25:27 -05:00
Tomasz Włostowski d66e0d4f7a eeschema-gal: implemented EnableDepthTest() in GAL, fixed drawing order in eeschema 2018-10-15 00:09:59 +02:00
Maciej Suminski 342bb2bf78 Code formatting
Renamed VERTEX related constants to follow UPPER_CASE naming.
2017-09-09 21:07:32 +02:00
Maciej Suminski 9f5f0ab31b Minor OpenGL GAL code changes 2016-08-08 14:17:40 +02:00
Maciej Suminski 702be4903f Vertices are stored in GPU memory (OpenGL GAL). 2016-05-02 16:12:16 +02:00
Maciej Suminski 113e75c5c5 VERTEX_MANAGER functions return false in case of failure. 2016-05-02 15:56:11 +02:00
Maciej Suminski 0cfa360390 Added VERTEX_MANAGER::Reserve() function. 2016-05-02 15:56:10 +02:00
jean-pierre charras a23cbe052d Opengl canvas: avoid hanging when the CACHED_CONTAINER is "out of memory" (which can happen which very large boards) and the vertex manager cannot allocate an other vertex: the message "Vertex allocation error" is now shown only once.
the opengl canvas cannot show the full board, but at least the user can save the board, or switch to the legacy canvas.
2015-11-04 13:27:42 +01:00
Maciej Suminski 5235d7e5eb Modified error handling for OpenGL backend, now error messages should be visible. 2013-11-11 10:48:49 +01:00
Maciej Suminski 0ac3e1fbf2 Namespace KiGfx->KIGFX.
template<> -> template <>
Some more reformatting according to uncrustify results.
2013-10-14 16:13:35 +02:00
Maciej Suminski b04de0cada Fixed memory leaks in containers. 2013-09-12 09:44:57 +02:00
Maciej Suminski 190ed58568 Code refactoring. 2013-07-30 18:29:54 +02:00
Maciej Suminski c9199ea80a Fixed high contrast mode in OpenGL. Split display settings loading into more appropriate places. 2013-07-25 18:04:15 +02:00
Maciej Suminski 5242fff9d7 Code refactorization. VBO_CONTAINER is split to [NON]CACHED_MANAGER, GPU_MANAGER and VERTEX_MANAGER. 2013-07-22 10:41:12 +02:00