The motivation here is to concentrate display options in the GAL display
settings, ready for removal of legacy canvases. Instead of having the
property as a member of the DRAW_FRAME, with the GAL canvas retreiving
it from there, it is now in the GAL_DISPLAY_OPTIONS struct, and both GAL
and legacy get it from there.
The options for setting cursor shape are then moved out of the general
options dialog, and into the GAL display options widget, where they can
be used in all GAL-aware programs.
GAL cursor shape works on GAL, but not legacy, so the option is now
available on OSX (but only affects GAL, and is labelled as such).
This allows to measure between features on a PCB. It uses a preview
EDA_ITEM in common, but due to the use of the IDs, it's currently
Pcbnew/Modedit only.
This also adds several "utils" for graphical functons useful when
drawing preview items on GAL canvases.
Fixes: lp:1467313
* https://bugs.launchpad.net/kicad/+bug/1467313
eeschema now supports arbitrary colors for all object types, and
pcbnew does in GAL canvas. When switching from GAL to legacy canvas,
pcbnew will convert colors to the nearest legacy color.
New virtual class ACTIONS is added as a member to EDA_DRAW_FRAME so
that the TOOL_DISPATCHER can have access to the appropriate derived
version of TranslateLegacyId()
bitmaps.h was included in nearly every file in the project due to it
being included by base_struct.h
Only about 130 files actually use the XPM definitions defined there, and
many of those already included bitmaps.h themselves, or via
menu_helpers.h. However, touching bitmaps.h would result in over 400
rebuilt files for pcbnew alone.
This commit moves the bitmap-related types like BITMAT_DEF out to a new
header, which is still included by base_struct.h, which is less
avoidable for now, it's it's used in the interface.
The icon list is still in bitmaps.h. This has the side effect that's
it's now easier to automatically generate this file.
Many classes in pcbnew and eeschema needed some functions moved
to the implementaitons from the headers too.
DIALOG_EXCHANGE_MODULE class now has its own header file in the
pcbnew/dialogs directory, and the xchgmod.cpp files was moved along with
it. This has two aims:
* (minor) Standardise the location of "base dialog" derived classes,
like most other dialogs in KiCad.
* (major) Allow inclusion of this dialog class into both legacy-mode
pcbframe.cpp and into GAL tools.
This plugin mechanism is enabled only if option -DKICAD_SCRIPTING_ACTION_MENU=ON (it is off by default)
It imply -DKICAD_SCRIPTING=0N
This is currently for testing purposes only for developers, not yet for users.
Add a hack so that the pad properties base dialog constructor can pass in the dependency. Since the derived dialog's constructor takes the parent by this exact type, the static cast is safe.
* When Pcbnew is launched in the stand alone mode with no board file command
line option, the project path is set to the current working directory. The
user may not have write access to the current working directory which would
cause the auto save to generate an error. If the user does not have write
access to the current working directory, set the path to a platform specific
temporary path that the user has write permission.
* When Pcbnew is launched in the stand alone mode with no board file command
line option, the default BOARD object has no file name. Set the file name
to "noname.kicad_pcb" to fix incorrect auto save file name and set the path
to the user's platform specific document folder.
* Delete orphaned auto save files when closing without saving due to broken
auto save file generation logic which prepended the file name with "$" rather
than "_autosave-".
* Fixes: lp:1596382
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.