Commit Graph

21 Commits

Author SHA1 Message Date
Mark Roszko 11ff16be4e Switch to scoped enums 2019-12-20 14:11:39 +00:00
Ian McInerney b9d8849b28 Unify unsaved changes detection logic in all frames
Create an IsContentModified() function in each frame
that provides if the content has been modified, and
use that instead of always copying the checks.
2019-12-19 15:34:01 +00:00
Ian McInerney 610964b59c modedit: Disable editing tools when no footprint is loaded 2019-11-24 11:55:30 +00:00
Ian McInerney e82795ba58 Fix grid settings in pcbnew/modedit/cvpcb
* Make the grid display settings separate from the board object
* Ensure that the grid is initialized on creation in all the frames

Fixes: lp:1843169
* https://bugs.launchpad.net/kicad/+bug/1843169
2019-11-23 23:35:21 +00:00
Seth Hillbrand 6625d0721e Implement Get/Set display options
The pointer passing for display options is deprecated.  This removes the
excess casting as the EDA_FRAME didn't need the base call with no value.
All requests for display options are now returned const and are updated
with a Set() routine after modification.

In Gerbview, this resolves an issue where the display options were not
stored because it was receiving the NULL from EDA_FRAME.
2019-11-07 08:26:44 -08:00
jean-pierre charras 22c11d1092 Footprint editor: remove not selectable layers from the layer box selector.
3 layers shown (but not selectable) in layer manager are removed from layer box
(inner_layers is a pseudo layer, Edge_Cuts and Margin are not yet managed in Fp)
2019-11-06 11:35:02 +01:00
Jeff Young ddf887d24a Add layer selector to Footprint Editor for consistency.
Fixes: lp:1850858
* https://bugs.launchpad.net/kicad/+bug/1850858
2019-11-05 17:22:51 +00:00
Ross Schlaikjer 64a42ffa35 Add keepout in footprints: Starting point. 2019-10-29 11:24:30 +01:00
Michael Kavanagh 79b2ff7551 Refactor deleteTool ACTION removing duplicates 2019-08-12 13:49:55 -04:00
Jeff Young f9702aab87 Immediate actions for PlEditor, PcbNew, etc. 2019-06-25 11:34:28 +01:00
Jeff Young b0e8443383 Sync-ing of menu has been done in CONDITIONAL_MENU for some time now. 2019-06-10 23:46:01 +01:00
Jeff Young 5e49517781 Move hotkeys to ACTION architecture. 2019-06-10 23:46:00 +01:00
Jeff Young e606587ff6 Move remaining Symbol Tree ctx menu cmds to ACTIONS.
Also moves the various Player instantiators down into COMMON_TOOLS
for better sharing.
2019-06-10 23:46:00 +01:00
Jeff Young 1ea5b04e22 More ACTIONS work. Nearly done now. 2019-06-04 22:31:42 +01:00
Jeff Young 1bf04d1722 More ACTIONs work. 2019-06-04 00:51:16 +01:00
Jeff Young 9f1e2e34b7 Move some dupicated tools to common tools. 2019-06-03 21:08:30 +01:00
Jeff Young 33773bad4d Yet more command conversions to ACTIONs. 2019-06-02 21:10:56 +01:00
Jeff Young 1a3d0492f5 Push polar coords down into COMMON_TOOLS. 2019-05-18 00:21:49 +01:00
Jeff Young fbb807f3bb Move some more menu & toolbar items to modern toolset. 2019-05-16 19:57:06 +01:00
Jeff Young 69afa27a5f Implement ACTION_TOOLBAR and update some of the menus to ACTION_MENU.
This gives us better separation of MVC in line with the design of
the modern toolset.  It also reduces a whole bunch of duplicated
data.
2019-05-15 17:50:52 +01:00
Jeff Young a12d769074 Code clarification and commenting.
Also renames toolbar files to reduce confusion with the modern toolset
tool files.
2019-05-06 15:31:23 +01:00
Renamed from pcbnew/tool_footprint_editor.cpp (Browse further)