Commit Graph

15 Commits

Author SHA1 Message Date
Mario Luzeiro 7659f3c81b 3D-Viewer: binds the default texture after draw and before end the list
Fixes https://gitlab.com/kicad/code/kicad/issues/2547

Fixes https://gitlab.com/kicad/code/kicad/issues/10741
2022-03-25 21:56:10 +00:00
Jeff Young 65185f53a1 Rotate fp zones before comparing with library versions.
Also includes some performance fixes to not copy around triangulation
data when it's not needed.

Fixes https://gitlab.com/kicad/code/kicad/issues/10143
2022-03-14 15:53:24 +00:00
Jeff Young 0dc857b5ab Clean up pad handling in 3D viewer.
Most importantly, create F_Cu/B_Cu layers if they're otherwise empty
but we have plated pads to render on them.

Fixes https://gitlab.com/kicad/code/kicad/issues/10207
2022-03-06 13:57:12 +00:00
Jeff Young 9582457fef Be explicit about literal wide-strings. 2022-02-05 20:40:21 +00:00
Jeff Young b828355206 A bit more angle cleanup. 2022-01-18 09:48:24 +00:00
Jeff Young abd3f5bc2b Move footprints to EDA_ANGLE. 2022-01-14 16:08:18 +00:00
Marek Roszko e4dbfcd92d Swap out some wxSize for VECTOR2I 2022-01-04 20:42:27 -05:00
Ian McInerney 9e6446a8dc Use enums for 3d Viewer settings instead of ints 2021-12-30 23:03:13 +00:00
Marek Roszko 2d1357dc54 Swap some of the 3d viewer to VECTOR2I 2021-12-29 14:20:40 -05:00
Mikolaj Wielgus e9c29a4c1f 3D Viewer: Only highlight what is under the cursor
Fixes https://gitlab.com/kicad/code/kicad/issues/10136
2021-12-28 00:50:15 +01:00
Jeff Young dabc75bee8 Source 3D dimensions from board stackup.
Also includes a performance improvemnt by caching the 3D model matrices.
2021-12-24 21:10:28 +00:00
Jeff Young 68d2630d08 Flatten a layer of indirection out of 3D config settings. 2021-12-24 13:08:54 +00:00
Seth Hillbrand 4814614d6d Prevent OpenGL from re-using buffer vals
Skip GAL buffer numbers (presumed) when allocating 3d viewer buffers

Fixes https://gitlab.com/kicad/code/kicad/issues/8915
2021-12-01 13:37:24 -08:00
Seth Hillbrand ccd3a1e6a9 3d-viewer: Don't special-case Paste
Paste layers should be clipped in Realistic mode.  Verifying that paste
doesn't extend beyond the board area should be left to DRC, or
non-realistic mode if you need a 3d view of it.

Fixes https://gitlab.com/kicad/code/kicad/issues/9460
2021-10-25 11:18:13 -07:00
Jeff Young 6c0110ecd3 Naming conventions.
There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00