Also checks the nets when checking for a pad being flashed on a particular
layer (so we don't end up thinking the currently-routing-collided track
is a connection).
When invoking "Break Track" from the RMB context menu, Pcbnew
gets and uses the current position of the mouse to figure out where to
break the track. The problem is that the mouse has to be moved to select
the "Break Track" menu item, and the mouse position used is wrong. This
can result in the break in the wrong location or not happening at all.
CHANGED: This commit determines if the "Break Track" was invoked from a
context menu or a hotkey. If a hotkey, it uses the current mosue position.
If a context menu, it uses the original postion of the mouse when the menu
was opened.
The previous way of displaying a context menu was being
usurped by the selection tool because it was displaying its
menu before DispatchContextMenu was called, and all other tools
explictly use the TOOL_MENU system.
Fixes https://gitlab.com/kicad/code/kicad/issues/5762
These objects can now be used in advanced DRC rules and
not just for keeping things out. Also remove the restriction
that at least one of the "basic" keepout rules must be set,
so that these areas can be used for more advanced rules.
You can now enable and disable snap to grid when drawing/editing across
all apps. You can also tie snap to grid to the visibility of the grid
to allow rapid enable/disable via grid display.
Edge.Cuts have no parent but cross all layers, so we need to handle the
"all layers" case. Also renames "IsPadOnLayer" to "IsOnLayer".
Fixes https://gitlab.com/kicad/code/kicad/issues/5351
The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.
There is still some debugging output in test code that really needs to
be moved into a unit test.
Add debugging output section to the coding policy regarding debugging
output.
This option removes copper layers from pads and vias where they are not
connected to other board elements. This allows the inner layers to be
more closely routed if the via landing pad is not needed.
Fixes https://gitlab.com/kicad/code/kicad/issues/1835
Rather than extra splitting of the RTree that we use for collision
detection on types and direction, we limit this to checks on
layer-by-layer basis. This also allows for layer expansion by using
deque of RTrees rather than fixed index
This fixes the missing layernumbers and keeps the layers in a deque to
prevent re-allocation on expansion.
Replaces ad94b6205
Rather than extra splitting of the RTree that we use for collision
detection on types and direction, we limit this to checks on
layer-by-layer basis. This also allows for layer expansion by using
vector of RTrees rather than fixed index
The first one keeps a log of events (start routing, mouse motion, etc).
The second allows for adding temporary debug drawings and messages which are stored synchronously with the events in LOGGER.
The event stream together with the PCB design (now with UUIDs) can be used to deterministically replay routing bugs as the user sees them.
Various architecture upgrades to support this.
Creating a BOARD now requires a valid PROJECT, which caused
some (mostly transparent) changes to the Python API internals.
ADDED: Project local settings file
CHANGED: Board design settings are no longer stored in PCB file
CHANGED: Net classes are no longer stored in PCB file
CHANGED: Importing board settings now reads boards, not just projects
Fixes https://gitlab.com/kicad/code/kicad/-/issues/2578
Fixes https://gitlab.com/kicad/code/kicad/-/issues/4070
1) An actual distance of 0 is still a collision, even if the allowed
distance is 0.
2) Be consitent about edges and interiors. Everyone expect the edge
of a RECT to be part of the RECT; same with a CIRCLE. SHAPE_POLY_SET
shouldn't be any different. (And SHAPE_LINE_CHAIN was a split-
personality with the edge considered part of it for Collide() but not
for PointInside()).
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.
This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
It's currently only supported in the Footprint Editor. It could be
easily added to the board editor (all the code is there), but the board
editor is a little short on room in the drawing tools toolbar.
The arc shapes need to connect with their adjacent points. By storing
the relevant points, we allow exact point matching on both ends of the
arc as well as localize point storage.
Note: this is a basic implementation but it could be
improved once we include bus information in the netlist
and pcbnew can natively keep track of buses and nets
instead of just nets.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/4158
* Consolidate the measure tool into one tool (this gives cvpcb
unit changing and snapping capabilities in its measure tool)
* Transition cvpcb to use actions for the sketch modes
* Replumb how magnetic items settings are stored and used
Springback introduced a new PNS structure to check for valid placement
as well as separating the Fix/Commit routines. This updates the
remaining placers to utilize the new structure.
Fixes https://gitlab.com/kicad/code/kicad/issues/4008
Dragging using highlight caused an assertion as the duplicated lines
were being re-added with their old links still inplace. While this was
probably fine as the link references shouldn't be stale, we clear them
to allow for the possibibility that the dragger will adjust the links in
the future.
The bump direction should only be concerned with physical points to
calculate the heuristic for loop-back otherwise we get too many false
positives.
Fixes https://gitlab.com/kicad/code/kicad/issues/3971