Jeff Young
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6a5744adb1
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Show compile errors and go back to GLSL V120.
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2018-10-13 12:39:53 +01:00 |
Tomasz Włostowski
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711b278248
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gal/opengl: handle single-pixel line width clamping in hardware (new shader). Correct grid rendering in GAL for pixel-sized lines
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2018-10-12 19:13:54 +02:00 |
Carsten Schoenert
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e81faa2d5f
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fix misspelled 'allow to' -> 'allow one to'
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2018-07-11 10:35:14 -04:00 |
Carsten Schoenert
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9f7109826d
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fix misspelled 'allows to' -> 'allows one to'
Fixup small grammar issues around used 'allows to ...' almost in
code comments.
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2018-07-11 10:35:03 -04:00 |
Carsten Schoenert
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77b3a662fc
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fix misspelled 'Allows to' -> 'Allows one to'
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2018-04-08 13:24:30 -04:00 |
Carsten Schoenert
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1f32f7c55b
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fix misspelled 'allows to' -> 'allows one to'
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2018-04-08 13:24:18 -04:00 |
Jon Evans
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921e68107b
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OpenGL: Make circle/arc drawing match Cairo for some edge cases
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2018-03-08 22:04:33 -05:00 |
Carsten Schoenert
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9679bd55c1
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fix misspelled 'streching' -> stretching
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2018-02-25 17:10:10 -05:00 |
Carsten Schoenert
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cb14742442
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fix misspelled 'accesing' -> 'accessing'
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2018-02-25 17:10:10 -05:00 |
Maciej Suminski
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aabf8300c3
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Removed non-ASCII characters
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2017-01-12 09:20:04 +01:00 |
Maciej Suminski
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da00d64877
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OpenGL antialising code clean up & formatting
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2017-01-11 16:20:37 +01:00 |
decimad
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e71070fe1b
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final touch-ups (license information, includes)
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2017-01-11 16:20:37 +01:00 |
decimad
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2a8dd508c4
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Add smaa (subsample morphological antialiasing)
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2017-01-11 16:20:37 +01:00 |
decimad
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afacee5d96
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Add supersampling (2x/4x) antialiasing
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2017-01-11 16:20:37 +01:00 |
decimad
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77f9cd0cb0
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remove custom shader header generation build-step in favor of c++11 raw string literals
rework shader loading code to handle an arbitrary amount of to-be-concatenated strings
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2017-01-11 16:20:34 +01:00 |