1) Generate SHAPE_POLY_SET triangulation by outline so they can be
shared between connectivity system and other clients.
2) Don't add items to connectivity when reading board; we're going
to do a total rebuild anyway.
3) Use multithreading when caching triangulation.
Mac and some Linux configs disable menu icons. We shouldn't offer the
option when the system does not support this as it leads to confusion
Fixes https://gitlab.com/kicad/code/kicad/issues/10425
Handles checking output of the arc to ensure we don't end up generating
an invalid arc. Also keeps the limit of the arc angle to be (360,360)
excluding 0.
Fixes https://gitlab.com/kicad/code/kicad/issues/10070
(cherry picked from commit 8fc831cbc2)
Test should not be testing against the polygonization error; if done
correctly that should all be on the correct side of the shape. Use an
epsilon instead (I chose polygonization error / 10, but the value isn't
terribly important).
Fixes https://gitlab.com/kicad/code/kicad/issues/10724
The existing algorithm nicely handled the error being on the inside (where
the segment ends are error-free), but not when it was on the outside (where
the segment midpoints are error-free).
In any case, we want error-free points at each end of the arc so we don't
get ears or divots.
We do no track all the various possible issues arising from using
unbundled Mac apps. Users may choose to use KiCad this way but issues
must be recreated on a supported configuration
(Conversion was upside-down.)
Also fixes bugs with rotation angle increment not getting units
set and with a 0 footprint editor value overwriting a non-zero
pcb editor value (or vice versa).
Includes bug fix for catastrophic error in Add() for converting to
radians.
Includes bug fixes for the fact that the pcbnew test can't seem to
find the ANGLE_* objects (getting all 0's instead).
1) Unify metrics between stroke and outline fonts
2) Unify handling of rotation and mirroring
3) Bug fixes in collision handling
4) Use of VECTOR2I (instead of VECTOR2D) for world-coordinates
5) Generate outline font overbar with rounded ends and fix rotation
bugs
6) Generate wxEVT_CHOICE events from FONT_CHOICE::SetFontSelection
7) Change text-item PNS SOLIDs to use compound shapes
This one is primarily about pushing TEXT_ATTRIBUTES in to the GAL
API, but it also includes adding EDA_ANGLE signatures to some trig
routines to ease integration.
ADDED arc, circle and rectangle shapes for schematic. Shapes support
line styles and fill colors.
CHANGED sheet background color in Edit Text & Graphics Properties to
fill color (and it now affects shapes).
Pushed STROKE_PARAMS down into common and moved all shapes to using it
for stroke descriptions.
The arc2segment collision should at also include the arc endpoint projections on the segment being tested. Not sure it covers all possible cases, though.
Fixes: https://gitlab.com/kicad/code/kicad/-/issues/9023
Clipper might mess up the rotation of the indices such that an arc can be split between
the end point and wrap around to the start point. Detect if this happened and fix it as
required.
Also, handle arcs at the last segment of the chain correctly, meaning we can have arcs
towards the end of the chain that finish at the starting point of the chain.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/9670
Boolean Ops on polygons with arcs are not supported (the only exception
is Simplify)
Also fix a bug in SHAPE_LINE_CHAIN::splitArc that resulted in an
exception
Partially fixes https://gitlab.com/kicad/code/kicad/-/issues/9380
If the last three points of a tesselation are concave, we will never be
able to triangulate them. They were likely formed from a bad polygon,
so we will drop the triangle and return completed
Fixes https://gitlab.com/kicad/code/kicad/issues/9380
Changes a dot to be a square pixel (linewidth x linewidth). This allows
the removal of IU dependencies and ensures that a dot is always visible
on screen. Also makes sure that cairo is setting the current linewidth
during its stroke routines
Fixes https://gitlab.com/kicad/code/kicad/issues/9362
We are not always sure of the path validity in fracture. Nominally, the
Clipper Simplify routine should remove invalid parts but in the case
where it doesn't, we need to recover gracefully, even if the output
polygon is not valid.
Fixes https://gitlab.com/kicad/code/kicad/issues/9199
Also removes the return value from the BITMAP_STORE's themeChanged
method as it will provide the wrong answer for the second frame it's
called on.
Also hooked up ACTION_TOOLBAR, the app launcher, and the project tree
to the wx event for system color changes so they change on the fly.
Fixes https://gitlab.com/kicad/code/kicad/issues/6026
- allows setting a minimal seg count for circles and rounded end segments.
- When using ERROR_OUTSIDE, ensure the arc correction is the actual value
needed by the segment count, not the max value allowed
This ensures that the arc shapes remain correct after removing
a point belonging to an arc or inserting a point in the middle
of an arc.
Simplify implementation of Replace( ..., aP ). Now a Remove
operation followed by an Insert operation.
Improve QA test for SHAPE_LINE_CHAIN Append, Insert and Replace
Implement SHAPE_LINE_CHAIN::splitArc to break up an arc into two
Implement SHAPE_ARC::ConstructFromStartEndCenter and add qa test
The algorithm relied on the assumption that the points were
ordered anti-clockwise. When ordered in a clockwise fashion, the
result was correct but negative.
Refer to https://www.mathopenref.com/coordpolygonarea2.html
for more information.
m_shapes now has two possible indices. The first one is populated if
the point is associated with an arc and the second index is populated
if the point is shared between two arcs.
- Some are related to shape errors when the allowed error to approximate circle
by segment is large and arc radius small.
- fix the actual error used in ConvertToPolyline().
- Use SHAPE_ARC::DefaultAccuracyForPCB() instead of a fixed value as extra margin
in zones. It should not change something, because it is also a fixed value
(5 micrometers), but it is not a magic number.
-TransformArcToPolygon() fix some issues and add a new algo, based on the arc actual
outline shape (initial algo is still available in code, just in case).
Note also the transform is still not good: the same parameters are applied
to convert inner arc, outer arc and middle arc of a thick arc to segments.
But these parameters depend on arc radius (or circle radius) value.
The error between the "right" shape and the polygon is slightly smaller.
The approximations of the inner arc and the outer arc are better, but not perfect.
Also add (for test and debug purpose only) the code to show the polygon when
drawing a PCB_ARC (currently disabled)
Arcs with small radius can be approximated with very few segments.
However, if the thickness is large, relative to the radius, the approximation
must be based on the external radius, not the arc radius.
The difference can be significant.
This is especially noticeable for these graphic arcs in filled zones.
When running a python script is run from a console, outside Kicad, a wxWidgets
alert was always show (even in release mode)
This is due to calling wxStandardPaths::Get() with no wxApp open( i.e. wxTheApp == O)
The fix uses a dummy wxApp in this case.
Segment approximation for arcs leaves small "indents" where the rounded
edges of two segments don't quite meet.
This gives closer approximation by calculating the inner and outer joint
points based on the radius, eliminating the indents.
This was leaking windows headers and partial wx headers to 1084 compilation units......
This also means math/util.h is leaking to 1084 compilation units which seems a bit high too.
Use the connecting straight tracks even if not exactly parallel - allow
an error margin configurable in ADVANCED_CFG (default 1 degree). Also
be less strict about end point matching and use the width of the track
as the criteria to determine suitability.
Finally, delete any short lengths of track at the end of the operation
and amend the arc end points to keep connectivity.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/7967
It appears as though there was an optimization to skip testing segments if
one of their endpoints (and only the A point) was inside. Unclear the reason
for this, but I'm going to assume that it was intended to optimize the case
where both points are inside (like the point case above it).
Before, it was possible for the canvas to steal the
focus if the cursor was only moved over it and not
clicked. Now, the canvas will only take the focus if
the frame is active.
Fixes https://gitlab.com/kicad/code/kicad/issues/7233
The first phase is for the environment before the OS
apps are created, and the second phase is for after
the OS app is created but before all of our processing.
Fixes https://gitlab.com/kicad/code/kicad/issues/7992
We were discarding shapes too aggressively for having a
larger area than a shape underneath.
Let's also try showing fewer disambiguation menus, in particular
always preferring items on the active layer when the candidates
include overlapping items of similar area on other layers.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/7949
wxWidgets seems to cause GTK to spam messages to the terminal,
and we have no control over that. So lets hide the messages
so no one complains about them. If people really want to see
them, they can add the KICAD_SHOW_GTK_MESSAGES build flag to CMake
and they can watch them scroll past.
Moves rule area triangulation outside of layer iterator and keeps the
triangulation_valid flag false until the triangulation has been
completed.
Fixes https://gitlab.com/kicad/code/kicad/issues/7032
Is some cases a created pad stack name had the same name as an other pad stack
having a slightly different shape, thus creating pads with a incorrect shape on board.
Fixes#6495https://gitlab.com/kicad/code/kicad/issues/6495
This fixes some DXFs imports where unforunately CAD tools like SolidWorks
randomly decide to mirror circle definitions across the "z" axis (resulting in x or y axis flips in 2d)
Most likely live projection from 3D to 2D drawings introduces this.
However this is DXF specification to describe it so obtusely with vectors for a 2d drawing.
For round rect pads, when the arc error was OUTSIDE, the shape was too big and creates
bad shape for chamfered round rect pads.
For chamfered pads, when the clearance value was not 0, the chamfer was not at the
right place.
Start, mid and end are the "real" properties and come with less
error.
Also collapses two arc polygonization routines into one.
Also fixes DRC checks to be cognizant of arc approximation error.
Fixes https://gitlab.com/kicad/code/kicad/issues/6039
1) Tests can't expect accuracies around 1 to work. PCBNew defaults
to 5000.
2) Tests shouldn't artifically expand tolerance just to match the
results.
3) Tests should guarantee that end point is on arc, not just close
to it.
4) Standard polygonization of a circle is inside so splitting the
error needs to increase radius, not decrease.
5) Special-case first and last points so that they're exact.
The snap obeys only the Ctrl key and not the global preference setting
for drawsegments because rectangles are _always_ on H/V lines when drawn
Fixes https://gitlab.com/kicad/code/kicad/issues/5607
Previously, SHAPE_POLY_SET::CacheTriangulation() was able to handle polygons
with holes.
Due to recent changes, CacheTriangulation( true ) handle polygons with holes,
but CacheTriangulation( false ) did not handle polygons with holes, due to a
missing call to Fracture(), lost in latest changes.
This is now fixed.
Fixes#5606https://gitlab.com/kicad/code/kicad/issues/5606
1) For a while now we've been using a calculated seg count from a given
maxError, and a correction factor to push the radius out so that all
the error is outside the arc/circle. However, the second calculation
(which pre-dates the first) is pretty much just the inverse of the first
(and yields nothing more than maxError back). This is particularly
sub-optimal given the cost of trig functions.
2) There are a lot of old optimizations to reduce segcounts in certain
situations, someting that our error-based calculation compensates for
anyway. (Smaller radii need fewer segments to meet the maxError
condition.) But perhaps more importantly we now surface maxError in the
UI and we don't really want to call it "Max deviation except when it's
not".
3) We were also clamping the segCount twice: once in the calculation
routine and once in most of it's callers. Furthermore, the caller
clamping was inconsistent (both in being done and in the clamping
value). We now clamp only in the calculation routine.
4) There's no reason to use the correction factors in the 3Dviewer;
it's just a visualization and whether the polygonization error is
inside or outside the shape isn't really material.
5) The arc-correction-disabling stuff (used for solder mask layer) was
somewhat fragile in that it depended on the caller to turn it back on
afterwards. It's now only exposed as a RAII object which automatically
cleans up when it goes out of scope.
6) There were also bugs in a couple of the polygonization routines where
we'd accumulate round-off error in adding up the segments and end up with
an overly long last segment (which of course would voilate the error
max). This was the cause of the linked bug and also some issues with vias
that we had fudged in the past with extra clearance.
Fixes https://gitlab.com/kicad/code/kicad/issues/5567
Partititioning small polygons causes excessive partitions when we use a
fixed number of cells per side. Partitioning by size keeps the
partition count limited and speeds the calculations.
Also adds an option to not partition the grid for elements (like 3d
raytracing) that do not need it.
Fixes https://gitlab.com/kicad/code/kicad/issues/5579
When loading footprints, we need to skip the triangulation trigger in
rotate. If the triangulation cache is invalid when starting the
rotation, do not retriangulate after the rotation.
The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.
There is still some debugging output in test code that really needs to
be moved into a unit test.
Add debugging output section to the coding policy regarding debugging
output.
This implements a copper-layer RTree with functions for iterating over
the elements in a copper layer and providing Nearest Neighbor returns
for BOARD_CONNECTED_ITEMS
A 360° arc will have the mid point on the opposite side of the circle
from both the start and end points. This will make both slopes the
same, leading to a degeneracy in the calculation. We address this by
noting that the center will be halfway between the midpoint and the
start point.
Returning the poly index is not useful as it does not allow the use of
other SHAPE_POLY_SET Hole* functions that expect to get the indices of
holes rather than the outline
the old calculations was creating a slightly too small shape for rounded corners.
Now the polygon is outside the perfect shape (as required to create a shape with clearance)
Fixes#4805https://gitlab.com/kicad/code/kicad/issues/4805
1) An actual distance of 0 is still a collision, even if the allowed
distance is 0.
2) Be consitent about edges and interiors. Everyone expect the edge
of a RECT to be part of the RECT; same with a CIRCLE. SHAPE_POLY_SET
shouldn't be any different. (And SHAPE_LINE_CHAIN was a split-
personality with the edge considered part of it for Collide() but not
for PointInside()).
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.
This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
Dragging filled zones in OpenGL was extremely slow due to the
invalidated triangulation cache. Moving the zone should also move the
triangles and keep the cache valid.
The hittest needs to use distance calc rather than squared distance.
This also adjusts the radius value to be double as to avoid unneeded
loss of precision
The arc shapes need to connect with their adjacent points. By storing
the relevant points, we allow exact point matching on both ends of the
arc as well as localize point storage.
* Implement ReparentQuasiModal for OSX natively
* Implement ForceFocus of OSX natively
This change means we no longer rely on the kicad-specific functions in our osx wx fork.
Previously, all overlapping polygons (pads and min thickness areas to remove) were
merged.
Drawback: pads attributes are lost. In Gerber this is annoying.
Now the pads are plot as flashed or Regions items, and min thickness areas are added
but shapes are not merged and keep their attributes.
This only tests the InterceptsPositiveX() and InterceptsNegativeX() used
for finding the midpoint of an arc.
Tidy up some of the trigo.h header Doxygen comments.
This implements all existing symbol library object support and the ability
to save and load symbol library files between file formats for round robin
testing.
Creates new substructure for arc management. Existing functions provide
wrapper to use SHAPE_LINE_CHAIN as normal, without arcs while also
permitting the addition of arcs into the chain
- Fix non optimal shape of solid polygons after inflate transform.
- Add a small extra clearance ((2 microns) when creating clearance areas
(especially, convert arc to polygons create small differences)
- Add a small threshold (1 micron) in drc test distances to avoid false positives
- fix a minor issue in TransformOvalToPolygon that created sometimes a not perfect shape
Fixes#3812https://gitlab.com/kicad/code/kicad/issues/3812
The new line collision search uses BBox() to check for colliding
objects. BBox in the SHAPE_LINE_CHAIN did not include width as the
chains were assumed to be zero-width. This is not the case for
PNS::LINE elements.
We mostly don't notice this because DRC checks for SEGMENT collisions
but it becomes obvious/annoying when we cannot place a track for unknown
reasons and the snap-back doesn't take line width into account.
Fixes#3776 | https://gitlab.com/kicad/code/kicad/issues/3776
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions
This is part of cleaning the build system for #1906.
Use std::unique_ptr to guard against leaking the new'd pointers
in SEXPR lists if there is an exception during parse.
This was noticable during the Sexpr/ParseExceptions unit test.
Fixes: lp:1830209
* https://bugs.launchpad.net/kicad/+bug/1830209
The SEXPR class is a useful general-purpose S-Expression library
class and can (maybe) be used else where. It also should get
test coverage, as even if noone else uses it, it's critical for the
kicad2step exporter.
Also add some test coverage for some kicad2step routines. For now,
they're not useful outside kicad2step, but they are at least a useful
reference for S-Expression parsing.