Some items only used within algorithms were never cached
Because they are hard to manually clean up
But caching them does help the algorithms a lot
So this solution is the best I can think of
While ERROR_INSIDE was good for plotting, 3D generation, etc., it's
not good for generating router hulls.
Also reverts part of the change to always use polygons for PNS::SOLIDs. A single shape in a SHAPE_COMPOUND will be faster (and
more accurate).
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14898
(cherry picked from commit 62d959ed0e)
We were calculating the same thing in three locations and we missed
adding the clearance from the footprints in, resulting in bad fills and
missed drc errors (see QA addition)
(cherry picked from commit 96a34e5b57)
This was causing intermittent shove hiccups/freezes as RULE_RESOLVER::GetClearance() could return a bogus clearance value, taking
a cached value for an item that does not exist anymore. If the allocator/stack accidentally reclaimed such item's address - we were getting
very nasty and difficult to reproduce misbehaviours of the shove algorithm. Hopefully this patch fixes this. More info in the comments.
Note to self - I'm still not fully convinced I want PNS::ITEM pointers as the cache key, probably a unique counter would be better here.
Don't open-code knockout text shape generation in several different
places.
Make sure triangulated knockout text gets clearance added when
specified.
Collapse duplicated footprint text item plot routine (they're no
longer any different from plotting pcb text items).
(cherry picked from commit c71cf21e2f)
About 1/3 of callers to Parent() don't care if they get the immediate
parent or not, about 1/3 want only the immediate parent, and about 1/3
want the hole parent's Parent().
I had earlier changed PNS::ITEM::HOLE to override Parent() and return
the hole parent's Parent(), but since the callers are pretty evenly
split I've reverted that and added BoardItem() for callers who want the
eventual BOARD_ITEM (whether a direct parent or a grandparent).
(Also removes a dead routine so I didn't have to figure out which of
the two it wanted....)
(cherry picked from commit 6f0d963683)
(While we don't currently have holes without a parent pad or via, you
could imagine using HOLEs in the future to represent a hole in a first-class
board outline, so better not to build this assumption in.)
(cherry picked from commit b18bf09208)
Rebased by Jeff Young <jeff@rokeby.ie> 5 April 2023
(Also includes a bug-fix for highlighting collisions with edge-cut
items.)
(cherry picked from commit bfbda978b8)
- prerequisite for holes as first class objects code
- introduced the OWNABLE_ITEM interface that defines the owning container (NODE/other ITEM/ITEM_SET)
- simplified the ITEM_SET interface
- constified a lot of APIs (ownership/JOINT management) as a side effect
Rebased and cleaned up by Jeff Young <jeff@rokeby.ie> 5 April 2023
- some STL cover types removed
(cherry picked from commit 1283c4713f)
Now: round NPTH with a round hole bigger than the pad are not on a copper layer.
Other pas shapes are seen on copper layers (far from ideal, but reasonable)
Fixes#13214https://gitlab.com/kicad/code/kicad/issues/13214
We only have a single SOLID per pad, so the solid's shape must always
be the flashed shape and then we can do layer-specific flashing tests
internally.
Fixes https://gitlab.com/kicad/code/kicad/issues/12458
We may have layer-specific rules involved. Note that at some point
we also need to do something similar on every "fix route" step to
handle area-specific rules.
Fixes https://gitlab.com/kicad/code/kicad/issues/12576