This node doesn't have any equivalent in KiCad so for now we ignore it. In future, we could parse it in detail, to obtain the tree-structure of symbols/footprints in a cadstar library
Also makes the strings match the GUI better so people will know where
to find them later.
And fixes a couple of ERC items that referred to Board Setup (oops).
When drawing the ratsnest, we need to be careful to avoid accessing
CONN_ITEMs that have been changed by the underlying model. Checking for
dirty items instead of valid items will prevent us looking at data that
are out of date
Fixes https://gitlab.com/kicad/code/kicad/issues/14265
The ViewBBox can include the largest document clearance so that pad
clearance lines get included. But the largest clearance can be, well,
large.
Fixes https://gitlab.com/kicad/code/kicad/issues/14276
Don't assume the dialog is mode-less and call Destroy() from within a
dialog method. This will most assuredly crash if the dialog is shown
modally or quasi-modally.
Don't leak memory for mode-less dialogs created on the stack. Make sure
when the parent frame window is closed that all mode-less dialog memory
is cleaned up. Dialogs are not child windows like controls and toolbars
so their memory does not automatically get cleaned up when the parent
window is destroyed.
Do not directly access frame parent window's pointer in dialog destructors.
Apparently the tear down order when destroying mode-less dialogs is not
guaranteed so the parent window may get deleted before the dialog causing
a crash when accessing the parent window pointer from the dialog dtor.
Do not close mode-less dialogs in the parent frame's destructor. This
doesn't guarantee that the dialog(s) will be destroyed before the parent
but it may reduce some careless mode-less dialog event handling in the
future.
Moves forced-transparency setting down into VIEW_ITEM so that it can
be used to place forced-transparent objects in a different target.
This keeps EnableDepthTest() from equalizing the alpha values between
the two symbols (or two footprints).
(They should only be used when we collect more info before performing
the command. If the command is something like showing the simulator,
then there should be no elipsis as we don't collect more info before
showing the window.)
Also improves a few of the menu tooltips.
The wxComboBox drops nicely from the top of the screen, showing the full
element list, opposed to the choice widget that centers the selection
and places the list off the top of the screen if there are many
elements. This was broke for MacOS until wx3.2
Fixes https://gitlab.com/kicad/code/kicad/issues/1866
The logic to handle divots needs to account for fully nested, same net
zones. The process of subtracting led to us considering the inner zone
to be a zone knock-out (negative polygon). To avoid this, we need to
check if the inner, higher priority zone has any connection to the outer
zone. If it does not, then we can treat it as an isolated zone without
worrying about divots to the outer zone.
Vias should only be placed on the layers through which they pass. if
they pass through front or back copper, then they also pass through the
tech layers on that side
This is an update to 9d3f4bef6a
Fractured polygons are always fractured along the x-axis, so when
checking to see if a segment is a fracture point, we check if the y
coordinate is equal. This avoids situations where there are multiple
fracture points between two inflection points
Additionally, we add a second check to ensure we don't hit spurious
blobs (all kinks should be symmetric and therefore be substantial in
each direction)
Fixes https://gitlab.com/kicad/code/kicad/issues/14130