Also changes the redraw behaviour to not try and redraw
only when things entered the view (this didn't work
because it may be the netname that's entering the view,
not the whole track). Instead we only process a finite
number of tracks on each idle event (in order to avoid
#12436).
Note that we don't need the timer at all anymore as the
netnames are in fixed locations on the track and never
make the track look like it's being dragged.
Also improves performance by avoiding sqrt.
Added Distance(VECTOR2) function that returns a double. Removed
superfluous EuclideanNorm, GetLineLength, integer constructor for
EDA_ANGLE (this promotes to double in the CTOR), DistanceLinePoint and
HitTestPoints
Also extended the size for arc calculations that get distances to center
points to avoid overflow
- Changes BOX2 size to extended coordinates.
- Adds BOX2ISafe to construct a BOX2I that will fit in int32.
- Adds more checks.
- Safer computations.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17670
C++20 added new reverse and rewritten candidates. This can confuse the compiler because it'll test both A==B and B==A for overloads.
Because we were defining parent class equality overloads, A==B and B==A was considered ambigious due to both being compatible in casting.
So we needed to add explicit child class equality operator overloads
these very small arcs do not allow to calculate a reliable center position,
and therefore a reliable radius.
So seeing them as a very small segment fix plotting/drawing issues.
Fixes#15639https://gitlab.com/kicad/code/kicad/-/issues/15639
When working in high contrast mode, we want to be able to select a
footprint with only elements in, e.g. silk and fab layers.
The previous design for footprint IsOnLayer had one behavior of every
other element and a different behavior for footprints. This leads to
multiple bugs as new features use the overloaded IsOnLayer expecting it
to report if the element exists on a layer or not.
For footprints, we need a different routine to determine whether or not
to select the footprint when clicking on it. IsOnLayer will report if
the footprint has any elements on a specific layer but we don't want to
use the bbox for a hittest because large footprints with through hole
pads will exist on every layer and have an enormous bbox. Instead, we
filter footprints based on the hittest of each element. This behaves in
a more logical fashion, allowing you to select a footprint by clicking
on a visible element of that footprint.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/15284
This makes it clearer that the overrides are not inverses of each
other -- one overrides the flashing state and the other overrides
the connection state (to other zones, not to everything).
Also fixes a bug where we were failing to check the force-no-connect
for pads.
The implementation used to always check F_Cu and B_Cu, rather than
where the via started and ended (which will be different for blind/
buried vias and microvias).