The link maps were actually disabled by default before
912f1d5cec, and required KICAD_MAKE_LINK_MAPS
to be provided to enable them. So switch back to disabling them by
default.
Also, The lld linker is unable to accept a single dash cref option, while
ld and gold can. Instead, use the double dash version that is supported
by all three.
xref: https://github.com/llvm/llvm-project/issues/60932
Co-authored-by: aris-kimi <aris_kimi@hotmail.com>
Co-authored-by: Ian McInerney <ian.s.mcinerney@ieee.org>
As of wxWidgets 3.2, the wxWidgets event handler runs code after the
the client event handler that depends on the menu still existing.
Because there are potentially many paths to call ReCreateMenuBar from
within a menu event handler, let's just wrap this action in a CallAfter
to make sure it happens after the wx handler call completes.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/13149
Found via `codespell -q 3 -S *.po,./thirdparty,./Documentation/changelogs -L aactual,acount,aline,alocation,alog,anormal,anumber,aother,apoints,aparent,aray,ba,busses,dout,einstance,leaded,modul,ontext,ot,overide,serie,te,,tesselate,tesselator,tht`
ADDED: with cmake KICAD_MACOSX_APP_BUNDLE option the user can disable
the macOS app bundle creation when compiling on macOS. This permit to
use/install KiCad like any other *nix platform (/usr/bin, /usr/share,
ecc.). By default, cmake build the app bundle.
Creates a script that will fomat the MacOS icons at 80% of the total
size in line with Apple's guidelines.
Script requires Inkscape 1.0 and png2icns (available on Linux boxen)
Fixes https://gitlab.com/kicad/code/kicad/issues/7977
wx/wx.h includes all wxWidgets .h files, and sometimes creates collision
names in #define between kicad and windows headers
Moreover, blindly including a lot of useless files is compil time consuming
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.