The zone creation in DRAWING_TOOL was a complex event loop whici
simultaneously managed the event handling, construction of the preview
polygon and the creation and commiting of the zone, all in the same
scope. This has been broken into several pieces:
* POLYGON_ITEM preview item, used to preview the polygon in progress
* POLYGON_GEOM_MANAGER is a class that collects points from user input
and used them to describe a polygon's geometry, including calculation
of 45-degree constrained leader lines
* ZONE_CREATE_HELPER is a class which deals with creating zones based on
geometry from a geometry manager and parameters from the DRAWING_TOOL
* The (much simpler) event loop in DRAWING_TOOL drives the
POLYGON_GEOM_MANAGER. With a minor refactor, this loop can be reused
in future for other polygonal tools if wanted.
The polygon preview now has a translucent fill which makes it easier to
visualise the zone.
This also adds the Close Zone Outline and Delete Last Corner actions as
part of the new event loop.
Fixes: lp:1663885
* https://bugs.launchpad.net/kicad/+bug/1663885
Fixes: lp:1667885
* https://bugs.launchpad.net/kicad/+bug/1667885
SELECTION now holds EDA_ITEMs not BOARD_ITEMs so various places had to
change to casting the selected items to BOARD_ITEMs.
Fixed compilation warnings on clang (Tom)
This action launches the normal interactive zone tool, but re-uses the
settings from an existing zone, based on a flag passed to the main zone
function.
Break a chunk of the new zone tool out into a separate function to keep
the code clear. When zone cutouts and similar zone tools are added,
they'll get the settings from existing zones.
This commit now used std::unique_ptr for the temporary zone item, which
simplifies handling of the ownership of that item.
Automatically switch to a drawing layer, if a copper layer was
preselected. No annoying message boxes.
Do not deactivate the tool on layer switch.
Replaced setting updatePreview with direct calls to VIEW::update
Line width is kept in m_lineWidth for all shapes.
This means that non-top-level tools, for example EDIT_TOOL and
PCB_EDITOR_CONTROL can submit their own menus to the top-level tool's
TOOL_MENU, which will then retain a reference to it and make it
available for the CONTEXT_MENU that is shown.
Add a class TOOL_MENU, which provides a management class for a
CONDITIONAL_MENU and a set of CONTEXT_MENUs. The aim of this is to
provide a central place where all TOOL_INTERACTIVEs can get a "basic"
context menu that either they or other tools can register new items and
sub-menus against.
This means that "top-level" tools no longer need to manage the lifetimes
of any CONTEXT_MENUs that they add, and can also delegate simple menu
display functions.