Maciej Suminski
3ca7026aa0
More robust checks for OpenGL canvas visibility.
2016-05-20 12:06:08 +02:00
Maciej Suminski
8d952f35c6
Fixed text vertical alignment for bitmap font (OpenGL).
2016-05-03 11:58:48 +02:00
Maciej Suminski
58ed0c8cce
Improved grid drawing routine (OpenGL).
2016-05-02 16:15:24 +02:00
Maciej Suminski
fff3abc9a0
Support for overbars in bitmap fonts (OpenGL GAL).
2016-05-02 16:12:18 +02:00
Maciej Suminski
59fe8df269
Split bitmap text drawing routine into smaller functions (GAL).
2016-05-02 16:12:18 +02:00
Maciej Suminski
702be4903f
Vertices are stored in GPU memory (OpenGL GAL).
2016-05-02 16:12:16 +02:00
Maciej Suminski
bda3011519
Initial support for bitmap fonts (OpenGL GAL).
2016-05-02 16:04:45 +02:00
Maciej Suminski
c0465e5519
Instance counter for OPENGL_GAL to avoid double freeing.
2016-05-02 15:56:16 +02:00
Maciej Suminski
4951285a67
GAL::DrawPolygon() and GAL::DrawPolyline() variants that work with VECTOR2D array.
2016-01-20 15:16:39 +01:00
Maciej Suminski
0386a4df94
Bulletproof canvas switching.
2015-08-21 10:33:36 +02:00
Maciej Suminski
709697ea40
Better way to determine supported OpenGL version and extensions.
2015-04-20 14:16:41 +02:00
Maciej Suminski
b1ace1607b
Reworked GAL switching.
...
Now OpenGL can report its problems instead of shutting down the application.
2015-02-15 02:18:35 +01:00
Maciej Suminski
a57f7ae8cd
Fix OpenGL canvas freeze under Windows.
2014-07-20 21:14:42 +02:00
Maciej Suminski
0fc93666c6
Rework to support multiple views with OpenGL GAL canvas.
2014-07-09 11:22:42 +02:00
Maciej Suminski
d27ea7895d
Moved background color settings from GAL to RENDER_SETTINGS. Added RENDER_SETTINGS::TranslateColor() to convert between EDA_COLOR_T and COLOR4D.
2014-05-14 10:35:12 +02:00
Maciej Suminski
c5a3c1082a
Removed a few RecacheAllItems() calls, some of them changed to specific type recaching (using TYPE_COLLECTOR & VIEW_ITEM::ViewUpdate() ).
...
Removed OPENGL_GAL::SetStrokeColor().
2014-02-25 14:28:09 +01:00
Maciej Suminski
597e98dbf4
Cursor is in world coordinates.
2014-02-13 20:23:28 +01:00
Maciej Suminski
f9f0b46b63
Small GAL refactorization, mostly correcting constness.
2014-02-13 19:31:27 +01:00
Maciej Suminski
bc305859b2
Mainly case changes.
2013-10-14 20:40:36 +02:00
Maciej Suminski
0ac3e1fbf2
Namespace KiGfx->KIGFX.
...
template<> -> template <>
Some more reformatting according to uncrustify results.
2013-10-14 16:13:35 +02:00
Maciej Suminski
bd8998d1da
Fixed cursor drawing for OpenGL.
2013-08-28 17:06:07 +02:00
Maciej Suminski
215f35e237
Added mouse cursor drawing.
...
Added flipping mode.
2013-08-27 18:08:32 +02:00
Maciej Suminski
43ae1cb98d
Smarter way of the overlay rendering (overlay is always refreshed, while cached&noncached targets only if the viewport or items have changed).
2013-08-19 11:02:38 +02:00
Maciej Suminski
bc69429a56
Added GetTarget() for GALs.
2013-08-06 14:57:48 +02:00
Maciej Suminski
19b344806d
Fixed the tesselator, so now it works with Windows.
2013-08-02 10:55:40 +02:00
Maciej Suminski
190ed58568
Code refactoring.
2013-07-30 18:29:54 +02:00
Maciej Suminski
790a1f8563
Made GAL backends settings more consistent. Fixed grid line width in the OpenGL backend.
2013-07-30 17:09:06 +02:00
Maciej Suminski
f9d74ccb70
Removed shaderless OpenGL backend.
2013-07-29 16:38:07 +02:00
Maciej Suminski
618a5f0e75
OpenGL multitarget rendering (compositing).
2013-07-23 18:39:07 +02:00
Maciej Suminski
5242fff9d7
Code refactorization. VBO_CONTAINER is split to [NON]CACHED_MANAGER, GPU_MANAGER and VERTEX_MANAGER.
2013-07-22 10:41:12 +02:00
Maciej Suminski
eb041ee2d3
Removed most of deprecated OpenGL calls. Items used to be drawn in immediate mode now are drawn using vertex arrays.
2013-07-05 14:01:33 +02:00
Maciej Suminski
408fb4f159
Removed pointers where they were not necessary.
2013-07-05 09:31:04 +02:00
Maciej Suminski
aff3787b34
Fixed drawing circles and semicircles using display lists.
2013-07-04 16:27:27 +02:00
unknown
4360860bee
Removed different styles of line caps and line joins, leaving only round caps & joins.
...
Fixed drawing stroked semicircles using OpenGL backend.
2013-07-01 14:39:27 +02:00
Maciej Suminski
a73216fc95
Changed std::map to boost::unordered_map for storing memory chunks and groups information.
2013-07-01 13:20:48 +02:00
Maciej Sumiński
27a6f8afd6
Shaders are built-in instead of being loaded from external files.
2013-06-30 19:31:16 +02:00
Maciej Suminski
628c069a39
Faster circles & semicircles drawing for the shaderless OpenGL backend. Removed unnecessary variables and computations.
2013-06-27 16:05:15 +02:00
Maciej Suminski
332a7b4bd9
Groups are stored in map instead of deque, so it allows easier adding & removing.
2013-06-27 11:54:49 +02:00
Maciej Suminski
58de62aacc
High contrast mode with showing the selected layer on the top.
2013-06-26 16:31:52 +02:00
Maciej Suminski
db74de74f5
Added possibility to change cached layer color (for the purpose of high contrast display).
2013-06-25 17:12:54 +02:00
Maciej Suminski
fbc3d63c24
Draw the origin marker in OpenGL with shaders GAL.
2013-06-24 16:02:18 +02:00
Maciej Suminski
08c54e8acf
Passing COLOR4D parameter using constant reference.
2013-06-24 10:21:34 +02:00
Maciej Suminski
83f5bd60c1
Moved fields containing information about currently used color, shader and transformation for vertices from VBO_ITEM to VBO_CONTAINER (OPENGL_GAL).
2013-06-19 10:50:46 +02:00
Maciej Suminski
4de43d7c5f
Removed unnecessary functions from VBO_VERTEX.
2013-06-18 17:53:12 +02:00
Maciej Suminski
cd517f67db
Added VBO_CONTAINER as a faster storage for vertices (OPENGL_GAL), tuned for exchanging data with GPU.
...
Removed a few unnecessary variables and fields from OPENGL_GAL.
Added function GAL::ClearCache() for freeing memory used by cached items.
Fixed a few memory leaks (tesselator, PAINTER's settings & VIEW_ITEM's groups).
Changed a few functions into inlines.
2013-06-18 16:20:29 +02:00
Maciej Suminski
8742dae4a4
Removed indices storing from VBO_ITEM as they are always consecutive numbers. Removed storing pointers to VBO_ITEMs that have to be drawn - instead they are memcpied to mapped GPU memory.
...
Some functions of VBO_ITEM became inline.
2013-06-06 11:52:39 +02:00
Maciej Suminski
28511cf4fe
Introducing shaders.
...
Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
2013-06-04 15:58:53 +02:00
Maciej Suminski
d45008a847
Different way of rendering groups (with a single DrawElements call) in OpenGL GAL.
2013-05-16 18:43:25 +02:00
Maciej Suminski
7a1718d0f5
Changed functions for adding vertices in VBO mode to make code easier to read and understand.
2013-05-16 14:47:34 +02:00
Maciej Suminski
733e5a55e3
Faster way of caching items for OPENGL GAL.
2013-05-16 10:35:16 +02:00