Commit Graph

60 Commits

Author SHA1 Message Date
Maciej Suminski 3ca7026aa0 More robust checks for OpenGL canvas visibility. 2016-05-20 12:06:08 +02:00
Maciej Suminski 8d952f35c6 Fixed text vertical alignment for bitmap font (OpenGL). 2016-05-03 11:58:48 +02:00
Maciej Suminski 58ed0c8cce Improved grid drawing routine (OpenGL). 2016-05-02 16:15:24 +02:00
Maciej Suminski fff3abc9a0 Support for overbars in bitmap fonts (OpenGL GAL). 2016-05-02 16:12:18 +02:00
Maciej Suminski 59fe8df269 Split bitmap text drawing routine into smaller functions (GAL). 2016-05-02 16:12:18 +02:00
Maciej Suminski 702be4903f Vertices are stored in GPU memory (OpenGL GAL). 2016-05-02 16:12:16 +02:00
Maciej Suminski bda3011519 Initial support for bitmap fonts (OpenGL GAL). 2016-05-02 16:04:45 +02:00
Maciej Suminski c0465e5519 Instance counter for OPENGL_GAL to avoid double freeing. 2016-05-02 15:56:16 +02:00
Maciej Suminski 4951285a67 GAL::DrawPolygon() and GAL::DrawPolyline() variants that work with VECTOR2D array. 2016-01-20 15:16:39 +01:00
Maciej Suminski 0386a4df94 Bulletproof canvas switching. 2015-08-21 10:33:36 +02:00
Maciej Suminski 709697ea40 Better way to determine supported OpenGL version and extensions. 2015-04-20 14:16:41 +02:00
Maciej Suminski b1ace1607b Reworked GAL switching.
Now OpenGL can report its problems instead of shutting down the application.
2015-02-15 02:18:35 +01:00
Maciej Suminski a57f7ae8cd Fix OpenGL canvas freeze under Windows. 2014-07-20 21:14:42 +02:00
Maciej Suminski 0fc93666c6 Rework to support multiple views with OpenGL GAL canvas. 2014-07-09 11:22:42 +02:00
Maciej Suminski d27ea7895d Moved background color settings from GAL to RENDER_SETTINGS. Added RENDER_SETTINGS::TranslateColor() to convert between EDA_COLOR_T and COLOR4D. 2014-05-14 10:35:12 +02:00
Maciej Suminski c5a3c1082a Removed a few RecacheAllItems() calls, some of them changed to specific type recaching (using TYPE_COLLECTOR & VIEW_ITEM::ViewUpdate() ).
Removed OPENGL_GAL::SetStrokeColor().
2014-02-25 14:28:09 +01:00
Maciej Suminski 597e98dbf4 Cursor is in world coordinates. 2014-02-13 20:23:28 +01:00
Maciej Suminski f9f0b46b63 Small GAL refactorization, mostly correcting constness. 2014-02-13 19:31:27 +01:00
Maciej Suminski bc305859b2 Mainly case changes. 2013-10-14 20:40:36 +02:00
Maciej Suminski 0ac3e1fbf2 Namespace KiGfx->KIGFX.
template<> -> template <>
Some more reformatting according to uncrustify results.
2013-10-14 16:13:35 +02:00
Maciej Suminski bd8998d1da Fixed cursor drawing for OpenGL. 2013-08-28 17:06:07 +02:00
Maciej Suminski 215f35e237 Added mouse cursor drawing.
Added flipping mode.
2013-08-27 18:08:32 +02:00
Maciej Suminski 43ae1cb98d Smarter way of the overlay rendering (overlay is always refreshed, while cached&noncached targets only if the viewport or items have changed). 2013-08-19 11:02:38 +02:00
Maciej Suminski bc69429a56 Added GetTarget() for GALs. 2013-08-06 14:57:48 +02:00
Maciej Suminski 19b344806d Fixed the tesselator, so now it works with Windows. 2013-08-02 10:55:40 +02:00
Maciej Suminski 190ed58568 Code refactoring. 2013-07-30 18:29:54 +02:00
Maciej Suminski 790a1f8563 Made GAL backends settings more consistent. Fixed grid line width in the OpenGL backend. 2013-07-30 17:09:06 +02:00
Maciej Suminski f9d74ccb70 Removed shaderless OpenGL backend. 2013-07-29 16:38:07 +02:00
Maciej Suminski 618a5f0e75 OpenGL multitarget rendering (compositing). 2013-07-23 18:39:07 +02:00
Maciej Suminski 5242fff9d7 Code refactorization. VBO_CONTAINER is split to [NON]CACHED_MANAGER, GPU_MANAGER and VERTEX_MANAGER. 2013-07-22 10:41:12 +02:00
Maciej Suminski eb041ee2d3 Removed most of deprecated OpenGL calls. Items used to be drawn in immediate mode now are drawn using vertex arrays. 2013-07-05 14:01:33 +02:00
Maciej Suminski 408fb4f159 Removed pointers where they were not necessary. 2013-07-05 09:31:04 +02:00
Maciej Suminski aff3787b34 Fixed drawing circles and semicircles using display lists. 2013-07-04 16:27:27 +02:00
unknown 4360860bee Removed different styles of line caps and line joins, leaving only round caps & joins.
Fixed drawing stroked semicircles using OpenGL backend.
2013-07-01 14:39:27 +02:00
Maciej Suminski a73216fc95 Changed std::map to boost::unordered_map for storing memory chunks and groups information. 2013-07-01 13:20:48 +02:00
Maciej Sumiński 27a6f8afd6 Shaders are built-in instead of being loaded from external files. 2013-06-30 19:31:16 +02:00
Maciej Suminski 628c069a39 Faster circles & semicircles drawing for the shaderless OpenGL backend. Removed unnecessary variables and computations. 2013-06-27 16:05:15 +02:00
Maciej Suminski 332a7b4bd9 Groups are stored in map instead of deque, so it allows easier adding & removing. 2013-06-27 11:54:49 +02:00
Maciej Suminski 58de62aacc High contrast mode with showing the selected layer on the top. 2013-06-26 16:31:52 +02:00
Maciej Suminski db74de74f5 Added possibility to change cached layer color (for the purpose of high contrast display). 2013-06-25 17:12:54 +02:00
Maciej Suminski fbc3d63c24 Draw the origin marker in OpenGL with shaders GAL. 2013-06-24 16:02:18 +02:00
Maciej Suminski 08c54e8acf Passing COLOR4D parameter using constant reference. 2013-06-24 10:21:34 +02:00
Maciej Suminski 83f5bd60c1 Moved fields containing information about currently used color, shader and transformation for vertices from VBO_ITEM to VBO_CONTAINER (OPENGL_GAL). 2013-06-19 10:50:46 +02:00
Maciej Suminski 4de43d7c5f Removed unnecessary functions from VBO_VERTEX. 2013-06-18 17:53:12 +02:00
Maciej Suminski cd517f67db Added VBO_CONTAINER as a faster storage for vertices (OPENGL_GAL), tuned for exchanging data with GPU.
Removed a few unnecessary variables and fields from OPENGL_GAL.
Added function GAL::ClearCache() for freeing memory used by cached items.
Fixed a few memory leaks (tesselator, PAINTER's settings & VIEW_ITEM's groups).
Changed a few functions into inlines.
2013-06-18 16:20:29 +02:00
Maciej Suminski 8742dae4a4 Removed indices storing from VBO_ITEM as they are always consecutive numbers. Removed storing pointers to VBO_ITEMs that have to be drawn - instead they are memcpied to mapped GPU memory.
Some functions of VBO_ITEM became inline.
2013-06-06 11:52:39 +02:00
Maciej Suminski 28511cf4fe Introducing shaders.
Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
2013-06-04 15:58:53 +02:00
Maciej Suminski d45008a847 Different way of rendering groups (with a single DrawElements call) in OpenGL GAL. 2013-05-16 18:43:25 +02:00
Maciej Suminski 7a1718d0f5 Changed functions for adding vertices in VBO mode to make code easier to read and understand. 2013-05-16 14:47:34 +02:00
Maciej Suminski 733e5a55e3 Faster way of caching items for OPENGL GAL. 2013-05-16 10:35:16 +02:00