2) Change from legacy Cu stack to counting down from top=(F_Cu or 0).
The old Cu stack required knowing the count of Cu layers to make
sense of the layer number when converting to many exported file types.
The new Cu stack is more commonly used, although ours still gives
B_Cu a fixed number.
3) Introduce class LSET and enum LAYER_ID.
4) Change *.kicad_pcb file format version to 4 from 3.
5) Change fixed names Inner1_Cu-Inner14_Cu to In1_Cu-In30_Cu and their
meanings are typically flipped.
6) Moved the #define LAYER_N_* stuff into legacy_plugin.cpp where they
can die a quiet death, and switch to enum LAYER_ID symbols throughout.
7) Removed the LEGACY_PLUGIN::Save() and FootprintSave() functions.
You will need to convert to the format immediately, *.kicad_pcb and
*.kicad_mod (=pretty) since legacy format was never going to know
about 32 Cu layers and additional technical layers and the reversed Cu
stack.
- SEGVIA becomes VIA
- Drill size moved from TRACK to VIA
- Removed shape from TRACK, becomes ViaType in VIA
- GetTrace becomes GetTrack, for uniformity
- Some minor constification and typo fixes
TOOL_EVENT message is supposed to contain string as parameter.
Added missing header for class_drawsegment.h (KiROUND).
Renamed SELECTION_TOOL::containsSelected() to SELECTION_TOOL::selectionContains().
- VIEW_ITEM::ViewUpdate() does not update items immediately. Now it marks them to be updated and the real update occurs on the next rendering frame.
- VIEW::InvalidateItem() made private.
- VIEW_LAYER::enabled -> visible
- Some functions moved to header files.
pass into an HTML rendering panel and otherwise look goofey.
*) Implement BOARD::Move() can call it from EAGLE_PLUGIN::Load().
*) When USE_FP_LIB_TABLE, tolerate blank nicknames in FPIDs coming from eeschema.
See the switch for this in pcbnew/netlist.cpp as ALLOW_PARTIAL_FPID.
*) Add an assert and a try catch block to figure out that View does not
like some eagle pcb board. bitset::set() is getting a -1 value and firing
an exception.
Redraws can be requested way too often than it is required. This commit adds redraw timeout:
- if the view became dirty and there has been no redraw for longer than certain time, it is redrawed immediately
- otherwise, we wait for the next frame
This in general improves smoothness of rendering.