Commit Graph

14 Commits

Author SHA1 Message Date
Mario Luzeiro 7bc976f3f4 3D-Viewer: sort models and material models when rendering in transparent
Also enables transparency on model preview and small optimizations fixes

Fixes https://gitlab.com/kicad/code/kicad/-/issues/14005
2023-03-02 22:29:08 +00:00
Mario Luzeiro 089d8b9cc1 3D-Viewer: Bind to a texture so glTextEnv will work.
Fixes https://gitlab.com/kicad/code/kicad/issues/11641
2022-12-21 16:02:51 +00:00
Marek Roszko 66e8931405 Remove IU_PER_MM thats standalone 2022-09-16 21:09:27 -04:00
Marek Roszko a8613ee80f Combine Iu2Millimeter & remove PcbMm2iu 2022-09-16 21:09:26 -04:00
jean-pierre charras 993c446fdf Fix some warnings detected by PVS-STUDIO (most are not used vars) 2022-07-25 18:23:52 +02:00
Alex 58f9b82c1e 3D viewer: Fix GL_INVALID_ENUM error. 2022-06-09 18:35:07 +00:00
Jeff Young 0dc857b5ab Clean up pad handling in 3D viewer.
Most importantly, create F_Cu/B_Cu layers if they're otherwise empty
but we have plated pads to render on them.

Fixes https://gitlab.com/kicad/code/kicad/issues/10207
2022-03-06 13:57:12 +00:00
Jeff Young abd3f5bc2b Move footprints to EDA_ANGLE. 2022-01-14 16:08:18 +00:00
Marek Roszko 2d1357dc54 Swap some of the 3d viewer to VECTOR2I 2021-12-29 14:20:40 -05:00
Mikolaj Wielgus e9c29a4c1f 3D Viewer: Only highlight what is under the cursor
Fixes https://gitlab.com/kicad/code/kicad/issues/10136
2021-12-28 00:50:15 +01:00
Jeff Young dabc75bee8 Source 3D dimensions from board stackup.
Also includes a performance improvemnt by caching the 3D model matrices.
2021-12-24 21:10:28 +00:00
Jeff Young 68d2630d08 Flatten a layer of indirection out of 3D config settings. 2021-12-24 13:08:54 +00:00
Seth Hillbrand ccd3a1e6a9 3d-viewer: Don't special-case Paste
Paste layers should be clipped in Realistic mode.  Verifying that paste
doesn't extend beyond the board area should be left to DRC, or
non-realistic mode if you need a 3d view of it.

Fixes https://gitlab.com/kicad/code/kicad/issues/9460
2021-10-25 11:18:13 -07:00
Jeff Young 6c0110ecd3 Naming conventions.
There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00
Renamed from 3d-viewer/3d_rendering/legacy/render_3d_legacy.cpp (Browse further)