Commit Graph

12 Commits

Author SHA1 Message Date
Maciej Suminski d2ebf688f9 Reverted commits that remove boost::polygon dependency (need more testing). 2015-07-14 22:23:13 +02:00
Tomasz Wlostowski 41c753b05d Removed all dependencies on boost::polygon except for bitmap2component. Replaced almost all instances of CPOLYGONS_LIST with SHAPE_POLY_SET. 2015-07-14 13:36:24 +02:00
unknown 71b3125d8e Cleanup: remove unnecessary macros EXCHG and NEGATE. add MIRROR macro. 2015-06-26 15:41:56 +02:00
Dick Hollenbeck 8ccf0320b4 1) Add "rules" to base of tree for copying into BZR_HOME/rules.
File "rules" has instructional text as comments near top.

2) Convert all text files in repo to LF line ending form.
   Any checkout done with "rules" in play will convert the working
   tree to native line ending, while keeping repo as LF line ending.
2013-05-25 23:36:44 -05:00
jean-pierre charras 2554575656 More work on CPOLYGONS_LIST class.
Pcbnew: fix minor bug about  plot line width.
2013-05-09 21:08:12 +02:00
jean-pierre charras 2e6969fe96 More work on CPOLYGONS_LIST class. 2013-05-08 20:20:58 +02:00
jean-pierre charras 7e2779784b Eeschema: fix incorrect move command for bitmap items. 2013-05-06 15:38:14 +02:00
Lorenzo Marcantonio d00c83cde9 Migrated the interfaces accepting angles to the double type
The plan goes like this:
- eeschema still uses int in decidegrees
- all the other things internally use double in decidegrees (or radians
  in temporaries)
- in pcbnew UI the unit is *still* int in decidegrees

The idea is to have better precision everywhere while keeping the user with int i
angles. Hopefully, if a fractional angle doesn't come in from the outside, everything
should *look* like an integer angle (unless I forgot something and it broke)

When the time comes, simply updating the UI for allowing doubles from the user should
be enough to get arbitrary angles in pcbnew.
2013-05-05 09:17:48 +02:00
jean-pierre charras b2a76062c7 All: use CPOLYGONS_LIST, a typedef of std::vector<CPolyPt> to handle a Corners Polygons List.
This is a starting point of some code enhancements relative to polygons in Pcbew and 3D viewer.
2013-05-03 19:51:10 +02:00
jean-pierre charras 4ac7dd5845 3D viewer: Modify yhe way board items shapes are built:
* All items shapes  are converted to polygons.
* Polygons are merged layer by layer (for calculation time reasons,zones are not merged)
* for copper layers, vias and pads holes are substracted from polygons (but, for calculation time reasons,  not inside zones areas).
* the look is better, mainly when displaying the copper thickness
* solder and paste layers are now shown in 3D viewer.
* the code was seriously cleaned (but still needs to be enhanced).
* Note this is a work in progress which needs refinements.
2013-05-01 21:01:14 +02:00
Lorenzo Marcantonio 0e903dba5b Angle and distances cleanup (preparing for angles in doubles)
- Removed spurious int casts (these are truncated anyway and will break
  doubles)

- Applied the Distance, GetLineLength, EuclideanNorm, DEG2RAD, RAD2DEG
  ArcTangente and NORMALIZE* functions where possible

- ArcTangente now returns double and handles the 0,0 case like atan2, so
  it's no longer necessary to check for it before calling

- Small functions in trigo moved as inline
2013-05-01 19:32:36 +02:00
jean-pierre charras b19cc14ef2 3d-viewer and polygon functions: remove duplicate code about conversion from basic shapes to polygons. 2012-08-23 21:15:58 +02:00