This adds Reset() method to KIFACE to reload global libs stored in
global static vars.
Also refactors some lib reload code in various frames to have
common MAIL_RELOAD_LIB handler.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/12500
(cherry picked from commit 2975f53647)
We default to KICAD_SEXPR format. In this case, if the library doesn't
have the .pretty extension, the full directory name including a '.' is
the correct nickname
Fixes https://gitlab.com/kicad/code/kicad/issues/13388
Also cleans up the dialog a bit.
Also changes the workings of NormalizePath to return the input if
it couldn't be shortened which saves open coding that behaviour in
all its callers.
Fixes https://gitlab.com/kicad/code/kicad/issues/9036
It's tempting to say that we don't need to exclude filename chars
from symbols, but we might regret that decision down the road. Better
to just escape them.
Fixes https://gitlab.com/kicad/code/kicad/issues/8694
wx/wx.h includes all wxWidgets .h files, and sometimes creates collision
names in #define between kicad and windows headers
Moreover, blindly including a lot of useless files is compil time consuming
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
Versions specific variables that may point to objects that change
through versions, allowing multiple KiCad versions to operate correctly
(even on MSW) on the same machine.
This was due to use of a not yet calculated of a bitmap button.
At least on msw just after setting the bitmap of a bitmap button
the actual size is not yet calculated: it is calculated after calling Layout()