Create 2 wrappers for it: DIALOG_FOOTPRINT_CHOOSER and
FOOTPRINT_CHOOSER_FRAME. The first now gets called from wxGrid
editors, text button editors (such as Change Footprints), etc.
Retire FOOTPRINT_VIEWER_FRAME_MODAL. FOOTPRINT_VIEWER_FRAME still
exists, but has very few uses at this point.
When editing or viewing library symbols, the files are watched for
underlying changes. If any occur, the user is either prompted to reload
(if reloading would overwrite their current edits) or the file is
silently updated to the current version on disk.
This also sets a custom assertion handler to avoid unneeded crashes when
recieving invalid SAMBA packets and turns off assertions entirely when
running in release (non-debug) mode
Don't assume the dialog is mode-less and call Destroy() from within a
dialog method. This will most assuredly crash if the dialog is shown
modally or quasi-modally.
Don't leak memory for mode-less dialogs created on the stack. Make sure
when the parent frame window is closed that all mode-less dialog memory
is cleaned up. Dialogs are not child windows like controls and toolbars
so their memory does not automatically get cleaned up when the parent
window is destroyed.
Do not directly access frame parent window's pointer in dialog destructors.
Apparently the tear down order when destroying mode-less dialogs is not
guaranteed so the parent window may get deleted before the dialog causing
a crash when accessing the parent window pointer from the dialog dtor.
Do not close mode-less dialogs in the parent frame's destructor. This
doesn't guarantee that the dialog(s) will be destroyed before the parent
but it may reduce some careless mode-less dialog event handling in the
future.
As of wxWidgets 3.2, the wxWidgets event handler runs code after the
the client event handler that depends on the menu still existing.
Because there are potentially many paths to call ReCreateMenuBar from
within a menu event handler, let's just wrap this action in a CallAfter
to make sure it happens after the wx handler call completes.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/13149
The 3D mouse support is moved from PCB_EDIT_FRAME to PCB_BASE_FRAME.
This allows all PCB_BASE_FRAME derived windows to have 3D mouse enabled
2D navigation support.
This code was shared between the footprint frame and
pcb edit frame, so push it into the base edit frame.
Also remove the dummy wxUpdateUIEvents that weren't
actually being used.
- Make DIALOG_SHIM::SetPosition working)
- rename PCB_BASE_FRAME::SelectLayer() to PCB_BASE_FRAME::SelectOneLayer()
- PCB_BASE_FRAME::SelectOneLayer(): make dismiss dialog by escape key working.
Fixes#7578https://gitlab.com/kicad/code/kicad/issues/7578