Commit Graph

65 Commits

Author SHA1 Message Date
Tomasz Wlostowski 482767a850 libs/kimath: implement indexable subshape support for SHAPE_COMPOUND and SHAPE_POLY_SET 2020-09-27 16:45:46 +02:00
Seth Hillbrand 08d4e91f3b Change partitions to fixed size
Partititioning small polygons causes excessive partitions when we use a
fixed number of cells per side.  Partitioning by size keeps the
partition count limited and speeds the calculations.

Also adds an option to not partition the grid for elements (like 3d
raytracing) that do not need it.

Fixes https://gitlab.com/kicad/code/kicad/issues/5579
2020-09-10 09:31:20 -07:00
Tomasz Wlostowski 74623b8c98 geometry: derive SHAPE_LINE_CHAIN, SHAPE_SIMPLE and SHAPE_POLY_SET::TRIANGULATED_POLYGON::TRI from a common base class allowing to simplify collision detection 2020-09-08 01:31:42 +02:00
Jeff Young 463100d67f Remove a long-standing hack to keep divots out of adjacent zones.
The new algorithm unions any adjacent zones before doing the
chamfer/fillet and then subtracts the other zones back out afterwards.

Fixes https://gitlab.com/kicad/code/kicad/issues/3812
2020-08-12 22:20:08 +01:00
Jeff Young eb1ff80d57 SHAPE collision fixes.
1) An actual distance of 0 is still a collision, even if the allowed
distance is 0.
2) Be consitent about edges and interiors.  Everyone expect the edge
of a RECT to be part of the RECT; same with a CIRCLE.  SHAPE_POLY_SET
shouldn't be any different.  (And SHAPE_LINE_CHAIN was a split-
personality with the edge considered part of it for Collide() but not
for PointInside()).
2020-07-02 21:38:37 +01:00
Jeff Young 441dfa30f0 Return individual custom pad shapes instead of a SHAPE_POLY_SET.
Also implements an optional pointer to return the actual distance
from all the SHAPE collision routines.

Fixes https://gitlab.com/kicad/code/kicad/issues/4774
2020-07-02 17:09:15 +01:00
Jeff Young da2b7071b4 WYSISYG custom pad editor.
Fixes https://gitlab.com/kicad/code/kicad/issues/2153

Fixes https://gitlab.com/kicad/code/kicad/issues/2305
2020-06-27 14:37:01 +01:00
Jeff Young d89f8407e0 Const fixes. 2020-06-22 20:36:54 +01:00
Seth Hillbrand 08c61e6788 Ensure triangulation follows moving zone
Dragging filled zones in OpenGL was extremely slow due to the
invalidated triangulation cache.  Moving the zone should also move the
triangles and keep the cache valid.
2020-06-17 19:43:11 -07:00
Jeff Young 13493437d0 Add hole-inside-courtyard DRC checks.
One for NPTH and one for PTH; both default to "ignore".

Fixes https://gitlab.com/kicad/code/kicad/issues/3434
2020-05-14 22:02:47 +01:00
Jeff Young dfe4a00d43 Add distance reporting for copper item DRC tests.
Also adds some performance improvements.
2020-05-01 18:49:42 +01:00
Ian McInerney 37a4dd927b Allow deletion of zone cutout areas
ADDED: Ability to delete zone cutout areas

Fixes https://gitlab.com/kicad/code/kicad/issues/4188
2020-04-14 17:57:47 +01:00
jean-pierre charras 48ae188b15 Zone filler: fix a few issues, in Smoothed Polygons mode.
- Fix non optimal shape of solid polygons after inflate transform.
- Add a small extra clearance ((2 microns) when creating clearance areas
(especially, convert arc to polygons create small differences)
- Add a small threshold (1 micron) in drc test distances to avoid false positives
- fix a minor issue in TransformOvalToPolygon that created sometimes a not perfect shape

Fixes #3812
https://gitlab.com/kicad/code/kicad/issues/3812
2020-01-26 18:19:24 +01:00
Seth Hillbrand 7c28c3838a Comment-only changes
Makes class comments conform to coding standards
2020-01-10 16:43:01 -08:00
Ian McInerney 13b6028e1b Refactor all math into a new kimath library
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions

This is part of cleaning the build system for #1906.
2020-01-07 17:12:59 +00:00
Renamed from include/geometry/shape_poly_set.h (Browse further)