CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme
Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
Update the reload function call to be python3 compatible along with
simplifying the load function to unify the loading of simple and
complex plugins.
Fixes: lp:1828595
* https://bugs.launchpad.net/kicad/+bug/1828595
For some obscure (for me) reason, the path separators in bundlepath are seen as escape seq, and the path can be incorrectly handled
(when \n or \r are found in this string).
it happens only for this path, not for other paths in LoadPlugins.
For bundlepath parameter, unix separator is now used.
Fixes: lp:1766879
https://bugs.launchpad.net/kicad/+bug/1766879
This plugin mechanism is enabled only if option -DKICAD_SCRIPTING_ACTION_MENU=ON (it is off by default)
It imply -DKICAD_SCRIPTING=0N
This is currently for testing purposes only for developers, not yet for users.
* Coding policy fixes in the scripting initialization code missed in my previous commit.
* Remove redundant checks for valid Python library paths in kicadplugins.i.
* Actually install the contents of the pcbnew/scripting/plugins directory on
Windows and Linux
* Move the test for existence of a directory before adding it to the Python
system library paths when loading the Python plugins.
footprint wizard frame: now shows messages from footprints python scripts. Especially usefull when a parameter is incorrect. Fix also an other issue (IO error) with some scripts which were usint the print command to output messages (now they use the nes message window.