Now footprints, after loaded by reading a netlist are grouped by sheets by the footprints spread function, and the grouping is better.
Rename 2 files. Fix minor issues. Clean code
* Create a generic yes/no/cancel dialog from DIALOG_EXIT.
* Make DIALOG_EXIT return wxID_YES instead of wxID_OK so it is consistent
with the standard message dialogs.
* Add missing license to confirm.h and confirm.cpp.
* Change Eeschema message dialog when loading a schematic if the current
schematic is modified to be more consistent with the exit dialog.
* Change Pcbnew message dialog when loading a board if the current board
is modified to be more consistent with the exit dialog.
* Remove some Eeschema block debug logging code left over from my last
commit.
* Use FPID instead of wxString in MODULE object.
* Use FPID instead of wxString when loading and saving files.
* Use FPID in COMPONENT object.
* Add wxString helper functions and comparison operators to FPID.
* Add fp_lib token to pcb and netlist file formats.
* Add code to load and save FPIDs to pcb file format.
* Fix segfault when deleting invalid footprint library tables in Pcbnew
in non footprint library table build.
* Fix bug when counting the number of mod files in
EDA_APP::SetFootprintLibTablePath();
* Remove defined CMAKE_INSTALL_PREFIX for Windows from main CMakeList.txt.
* Move footprint library path detection code from pcbnew.cpp to EDA_APP
object.
* Add CMAKE_INSTALL_PREFIX to config.h.cmake.
* Simplify and fix search path list code.
* Add CMAKE_INSTALL_PREFIX to the list of search paths in case KiCad was
installed using `make install`.
* Add default global footprint library table to CMake install.
* Add method to set footprint library table to PCB_BASE_FRAME object.
* Remove unused function EDA_APP::GetLibraryFile().
* Minor FP_LIB_TABLE object improvements.
Added separate layers for pad netnames (now these are divided into multilayer/top/bottom pads).
More appropriate layers are selecting a copper layer in the high contrast mode (now it shows the copper layer itself, vias & multilayer pads and netnames).
Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
* Add footprint library table loading to footprint editor.
* Overload FOOTPRINT_INFO::ReadFootprintFiles() to read footprints from the
footprint library tables.
* Fix a bug in FP_LIB_TABLE::IsEmpty() when the table has a fallback table.
* Add code to FOOTPRINT_EDIT_FRAME to use footprint library tables.
* Add an optional build time version of PCB_EDIT_FRAME::loadFootprints() to
populate netlist footprints from footprint library table.
* Remove adding footprints to board whenever GetModuleLibrary() is called and
move loading locally as required.
* Add missing source file license comments and coding policy fixes.