This is primarily to change all instances of wxLogDebug with wxLogTrace
so developers do not have to sift through debugging output that is always
dumped. The only exception is for code blocks built in debug builds and
called on demand for dumping object states.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16304
Add dedicated UI rendering layers
Switch to screen-space rendering to avoid blurriness
Fix a bug in OpenGL GAL that causes layer
ordering to be broken when using Scale
Fix some issues with VIEW_GROUP layer ordering
Removes old defines and work arounds for earlier wx versions and adds a
CMake requirement to use at least 3.2 (or the minimum matching wxPython
version)
Also fixes a bug where we didn't triangulate at all when the char
count didn't warrant the likely overhead of spinning up a
thread_pool.
And fix another bug where EDA_TEXT::GetRenderCache() wasn't using
the given font.
Also reverts using the cache for drawing-sheet text. The text
items are created from scratch from the data items each time
they're drawn, so there's never an existing cache to make use of.
Instead, we now check that the item is in the view, using a very
approximate bounding box generator (because even generating a
real bounding box shows up large in profiles).
And, lastly, fixes a bug where EndPos was never considered in
DS_DATA_ITEM::IsInsidePage().
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14822
1) Don't fracture font glyphs when generating them; we're going
to fracture during triangulation anyway.
2) Don't check for self-intersection when deciding to fracture.
It costs nearly as much as the fracture does.
3) Cache drawing sheet text.
4) Use the current font when checking for cache validity.
5) Parallelize glyph triangulation.
6) Don't invalidate bounding box caches when offset by {0,0}
7) Use the glyph cache when generating text effective shape.
8) Short-circuit NormalizeJustification() if its center/center.
9) Don't triangulate for GuessSelectionCandidates()
10) Avoid sqrt whenever possible.
11) Pre-allocate bezier and SHAPE_LINE_CHAIN buffers.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14303
Since the format has been changed to RGBA8, default (UN)PACK_ALIGNMENT = 4
works correctly, so the texture width padding to 4 is not needed anymore.
Fixes https://gitlab.com/kicad/code/kicad/issues/14432